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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
131 lines
2.8 KiB
C++
131 lines
2.8 KiB
C++
#pragma once
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#include <revolution.h>
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class TalkMessageCtrl;
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class TalkBalloon;
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class LiveActor;
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class TalkSupportPlayerWatcher;
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class IconAButton;
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class LayoutActor;
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class TalkBalloonShort;
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class TalkBalloonEvent;
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class TalkBalloonInfo;
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class TalkBalloonSign;
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class TalkBalloonCompose;
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class TalkState {
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public:
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TalkState();
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virtual void init(TalkMessageCtrl*, TalkBalloon*);
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virtual bool prep(const TalkMessageCtrl*) {
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return true;
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}
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virtual bool test() {
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return true;
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}
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virtual void open() {
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}
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virtual bool talk(const TalkMessageCtrl*) {
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return true;
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}
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virtual void clos() {
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}
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virtual bool term(const TalkMessageCtrl*) {
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return true;
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}
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virtual u32 getPageCount() const;
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void balloonOff() const;
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bool isLostMessage(const TalkMessageCtrl*) const;
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bool isSelfInterrupt(const TalkMessageCtrl*) const;
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TalkMessageCtrl* _04;
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/* 0x08 */ TalkBalloon* mBalloon;
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/* 0x0C */ u32 mMessageID;
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};
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class TalkStateShort : public TalkState {
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public:
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TalkStateShort();
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virtual bool prep(const TalkMessageCtrl*);
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virtual void open();
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virtual bool talk(const TalkMessageCtrl*);
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virtual void clos();
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};
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class TalkStateEvent : public TalkState {
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public:
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TalkStateEvent();
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virtual bool prep(const TalkMessageCtrl*);
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virtual bool test() NO_INLINE;
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virtual void open();
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virtual bool talk(const TalkMessageCtrl*);
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virtual void clos();
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virtual bool term(const TalkMessageCtrl*);
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virtual u32 getPageCount() const;
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s32 _10;
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s32 _14;
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TalkSupportPlayerWatcher* _18;
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u8 _1C;
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bool _1D;
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/* 0x20 */ u32 mPageCount;
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};
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class TalkStateNormal : public TalkStateEvent {
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public:
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TalkStateNormal();
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virtual bool prep(const TalkMessageCtrl*);
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virtual bool test();
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virtual void clos();
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virtual bool term(const TalkMessageCtrl*);
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void updateButton();
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/* 0x24 */ IconAButton* mAButton;
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};
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class TalkStateCompose : public TalkStateNormal {
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public:
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TalkStateCompose();
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virtual void init(TalkMessageCtrl*, TalkBalloon*);
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virtual bool prep(const TalkMessageCtrl*);
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virtual bool test();
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virtual void open();
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/* 0x28 */ TalkBalloon* mSecondBalloon;
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};
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class TalkStateHolder {
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public:
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TalkStateHolder();
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void update();
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void pauseOff();
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TalkState* getState(const TalkMessageCtrl*);
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TalkSupportPlayerWatcher* _00;
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/* 0x04 */ IconAButton* mAButton;
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/* 0x08 */ TalkStateShort* mTalkShort;
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/* 0x0C */ TalkStateNormal* mTalkNormal;
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/* 0x10 */ TalkStateEvent* mTalkEvent;
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/* 0x14 */ TalkStateCompose* mTalkCompose;
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/* 0x18 */ TalkState* mTalk;
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/* 0x1C */ TalkBalloonShort* mBalloonShort;
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};
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namespace MR {
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void startTalkSound(u8, const LiveActor*);
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}; // namespace MR
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