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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class FootPrint;
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class RabbitStateCaught;
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class RabbitStateWaitStart;
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class SpotMarkLight;
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class TalkMessageCtrl;
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class WalkerStateBlowDamage;
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class WalkerStateRunaway;
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class TrickRabbitFreeRun : public LiveActor {
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public:
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/// @brief Creates a new `TrickRabbitFreeRun`.
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/// @param pName A pointer to the null-terminated name of the object.
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TrickRabbitFreeRun(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void initAfterPlacement();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgPush(HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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void initSensor();
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void initState();
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bool receiveMsgBlowDamage(HitSensor* pSender, HitSensor* pReceiver);
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bool requestCaught();
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bool isEnableCaught() const;
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bool isEnableBlowDamage() const NO_INLINE;
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void startJumpSound();
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void exeWaitStart();
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void exeTryDemo();
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void exeRunawayStart();
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void exeRunaway();
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void exeBlowDamage();
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void exeCaught();
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void exePowerStarDemo();
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void exeGiveUp();
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/* 0x8C */ TQuat4f mRotateQuat;
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/* 0x9C */ TVec3f mFrontVec;
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/* 0xA8 */ RabbitStateWaitStart* mStateWaitStart;
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/* 0xAC */ WalkerStateRunaway* mStateRunaway;
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/* 0xB0 */ WalkerStateBlowDamage* mStateBlowDamage;
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/* 0xB4 */ RabbitStateCaught* mStateCaught;
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/* 0xB8 */ TalkMessageCtrl* mMsgCtrl;
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/* 0xBC */ FootPrint* mFootPrint;
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/* 0xC0 */ SpotMarkLight* mSpotMarkLight;
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};
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