Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

91 lines
2.7 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class FootPrint;
class RabbitStateCaught;
class RabbitStateWaitStart;
class SpotMarkLight;
class TalkMessageCtrl;
class TrickRabbitSnowListener;
class WalkerStateBlowDamage;
class WalkerStateRunaway;
class TrickRabbitSnow : public LiveActor {
friend class TrickRabbitSnowCollect;
public:
/// @brief Creates a new `TrickRabbitSnow`.
/// @param pName A pointer to the null-terminated name of the object.
TrickRabbitSnow(const char* pName);
virtual void init(const JMapInfoIter& rIter);
virtual void initAfterPlacement();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgPush(HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
void setListener(TrickRabbitSnowListener*);
void initSensor();
void initState();
void clearFootPrint();
bool receiveMsgBlowDamage(HitSensor*, HitSensor*);
bool requestCaught();
bool requestStartHideSnow();
void setFinishPosition();
void setNotCaughtable();
bool isGiveUp() const;
bool isHideSnow() const;
bool isEnableCaught() const;
bool isEnableBlowDamage() const NO_INLINE;
void startJumpSound();
void exeWaitSnow();
void exeStartHideSnow();
void exeVanish();
void exeHideSnow();
void exeAppearFromSnow();
void exeRunaway();
void exeBlowDamage();
void exeCaught();
void exeGiveUp();
private:
/* 0x8C */ TQuat4f mFinishQuat;
/* 0x9C */ TVec3f mFinishPos;
/* 0xA8 */ TQuat4f mRotateQuat;
/* 0xB8 */ TVec3f mFrontVec;
/* 0xC4 */ RabbitStateWaitStart* mStateWaitStart;
/* 0xC8 */ WalkerStateRunaway* mStateRunaway;
/* 0xCC */ WalkerStateBlowDamage* mStateBlowDamage;
/* 0xD0 */ RabbitStateCaught* mStateCaught;
/* 0xD4 */ TalkMessageCtrl* mMsgCtrl;
/* 0xD8 */ FootPrint* mFootPrint;
/* 0xDC */ SpotMarkLight* mSpotMarkLight;
/* 0xE0 */ TrickRabbitSnowListener* mListener;
/* 0xE4 */ s32 mNotCaughtableTimer;
/* 0xE8 */ bool mIsValidAppearStarPiece;
};
class TrickRabbitSnowListener {
public:
/// @brief Creates a new `TrickRabbitSnowListener`.
TrickRabbitSnowListener();
virtual void noticeStart(TrickRabbitSnow*) {
}
virtual void noticeAppear(TrickRabbitSnow*) {
}
virtual void noticeCaught(TrickRabbitSnow*) {
}
virtual void noticeGiveUp(TrickRabbitSnow*) {
}
};