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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 lines
498 B
C++
24 lines
498 B
C++
#pragma once
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#include <revolution/nwc24.h>
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#include <revolution/types.h>
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class JKRHeap;
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class NWC24SendThread;
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class NWC24System {
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public:
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NWC24System(JKRHeap*, s32);
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bool open(NWC24Err*, s32*);
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bool close(NWC24Err*);
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bool send(const u16*, const u16*, const u8*, u32, const u8*, u32, u16, bool, u8);
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bool isSent(NWC24Err*, u32*);
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private:
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/* 0x0 */ bool _0;
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/* 0x4 */ u8* mWorkBuffer;
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/* 0x8 */ u8* mVFWorkBuffer;
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/* 0xC */ NWC24SendThread* mSendThread;
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};
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