Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

66 lines
2.0 KiB
C++

#pragma once
#include "Game/Util/Functor.hpp"
#include "Game/Util/JMapInfo.hpp"
#include <revolution/types.h>
/// @brief The most basic form of an object.
class NameObj {
public:
/// @brief Creates a new `NameObj`.
/// @param pName A pointer to the null-terminated name of the object.
NameObj(const char* pName);
/// @brief Destroys the `NameObj`.
/* 0x08 */ virtual ~NameObj();
/// @brief Intializes the `NameObj` while being placed into a scene.
/// @param rIter A reference to an iterator over a `JMapInfo`.
/* 0x0C */ virtual void init(const JMapInfoIter& rIter);
/// @brief Intializes the `NameObj` after being placed into a scene.
/* 0x10 */ virtual void initAfterPlacement();
/* 0x14 */ virtual void movement();
/// @brief Draws the `NameObj` to the screen.
/* 0x18 */ virtual void draw() const;
/* 0x1C */ virtual void calcAnim();
/* 0x20 */ virtual void calcViewAndEntry();
/// @brief Initializes the `NameObj` without an iterator over a `JMapInfo`.
void initWithoutIter();
/// @brief Updates the name of the `NameObj`.
/// @param pName A pointer to the new null-terminated name of the object.
void setName(const char* pName);
/// @brief Returns the name of the `NameObj`.
/// @return A pointer to the null-terminated name of the object.
const char* getName() const {
return mName;
}
u16 getFlag() const {
return mFlag;
}
void executeMovement();
void requestSuspend();
void requestResume();
void syncWithFlags();
/* 0x04 */ const char* mName; ///< A string to identify the NameObj.
/* 0x08 */ u16 mFlag; ///< Flags in relation to movement.
/* 0x0A */ s16 mExecutorIdx; ///< The index into the NameObjExecuteInfo array.
};
/// @brief Contains static functions to begin and end movement in a NameObj.
class NameObjFunction {
public:
static void requestMovementOn(NameObj*);
static void requestMovementOff(NameObj*);
};