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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
29 lines
807 B
C++
29 lines
807 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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namespace MR {
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class FunctorBase;
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}; // namespace MR
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/// @brief Implementation of a NameObj that stores function pointers to movement, calcAnim, calcView, and draw functions.
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class NameObjAdaptor : public NameObj {
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public:
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NameObjAdaptor(const char*);
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virtual ~NameObjAdaptor();
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virtual void movement();
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virtual void draw() const;
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virtual void calcAnim();
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virtual void calcViewAndEntry();
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void connectToMovement(const MR::FunctorBase&);
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void connectToCalcAnim(const MR::FunctorBase&);
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void connectToDraw(const MR::FunctorBase&);
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MR::FunctorBase* mMovementFunc; // 0xC
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MR::FunctorBase* mCalcAnimFunc; // 0x10
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MR::FunctorBase* mCalcViewFunc; // 0x14
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MR::FunctorBase* mDrawAnimFunc; // 0x18
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};
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