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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
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class NameObj;
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class NameObjArchiveListCollector;
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class JMapInfoIter;
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typedef NameObj* (*CreatorFuncPtr)(const char*);
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typedef void (*ArchiveFuncPtr)(NameObjArchiveListCollector*, const JMapInfoIter&);
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namespace {
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template < typename T >
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NameObj* createNameObj(const char* pName) {
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return new T(pName);
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}
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}; // namespace
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/// @brief A namespace for creating `NameObj` instances.
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namespace NameObjFactory {
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struct Name2CreateFunc {
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/* 0x0 */ const char* mName;
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/* 0x4 */ CreatorFuncPtr mCreateFunc;
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/* 0x8 */ const char* mArchiveName;
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};
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struct Name2Archive {
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/* 0x0* */ const char* mObjectName;
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/* 0x4* */ const char* mArchiveName;
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};
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struct Name2MakeArchiveListFunc {
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/* 0x0 */ const char* mName;
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/* 0x4 */ ArchiveFuncPtr mArchiveFunc;
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};
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CreatorFuncPtr getCreator(const char*);
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void requestMountObjectArchives(const char*, const JMapInfoIter&);
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bool isReadResourceFromDVD(const char*, const JMapInfoIter&);
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bool isPlayerArchiveLoaderObj(const char*);
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const Name2CreateFunc* getName2CreateFunc(const char*, const Name2CreateFunc*);
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void getMountObjectArchiveList(NameObjArchiveListCollector*, const char*, const JMapInfoIter&);
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}; // namespace NameObjFactory
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