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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
842 B
C++
33 lines
842 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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/// @brief Class that can contain multiple NameObj instances stored in a group.
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class NameObjGroup : public NameObj {
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public:
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/// @brief Creates a new `NameObjGroup`.
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/// @param pName A pointer to the null-terminated name of the object.
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/// @param numMax The maximum allowed number of `NameObj` instances in the group.
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NameObjGroup(const char* pName, int numMax);
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/// @brief Destroys the `NameObjGroup`.
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virtual ~NameObjGroup();
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NameObj* getObj(int index) const {
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return mObjArray[index];
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}
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s32 getObjNum() const {
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return mObjNum;
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}
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void registerObj(NameObj*);
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void pauseOffAll() const;
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void initObjArray(int);
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private:
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/* 0x0C */ s32 mObjNumMax;
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/* 0x10 */ s32 mObjNum;
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/* 0x14 */ NameObj** mObjArray;
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};
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