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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

33 lines
842 B
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
/// @brief Class that can contain multiple NameObj instances stored in a group.
class NameObjGroup : public NameObj {
public:
/// @brief Creates a new `NameObjGroup`.
/// @param pName A pointer to the null-terminated name of the object.
/// @param numMax The maximum allowed number of `NameObj` instances in the group.
NameObjGroup(const char* pName, int numMax);
/// @brief Destroys the `NameObjGroup`.
virtual ~NameObjGroup();
NameObj* getObj(int index) const {
return mObjArray[index];
}
s32 getObjNum() const {
return mObjNum;
}
void registerObj(NameObj*);
void pauseOffAll() const;
void initObjArray(int);
private:
/* 0x0C */ s32 mObjNumMax;
/* 0x10 */ s32 mObjNum;
/* 0x14 */ NameObj** mObjArray;
};