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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
36 lines
739 B
C++
36 lines
739 B
C++
#pragma once
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#include <JSystem/JKernel/JKRHeap.hpp>
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#include <revolution/types.h>
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class J3DModelX;
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struct DLholder {
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/* 0x00 */ u8* mDL;
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/* 0x04 */ u16 mSize;
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/* 0x06 */ u16 _6;
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};
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class DLchanger {
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public:
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DLchanger(u8 count, u32 size) {
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mBuffers = new DLholder[count];
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mBufferCount = count;
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mCurrentBuffer = 0;
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for (u32 i = 0; i < mBufferCount; i++) {
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mBuffers[i].mDL = new (32) u8[size];
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}
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}
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void addDL(J3DModelX*);
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DLholder* swap() {
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mCurrentBuffer = (mCurrentBuffer + 1) % mBufferCount;
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return &mBuffers[mCurrentBuffer];
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}
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/* 0x00 */ DLholder* mBuffers;
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/* 0x04 */ u8 mBufferCount;
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/* 0x05 */ u8 mCurrentBuffer;
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};
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