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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
680 B
C++
28 lines
680 B
C++
#pragma once
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#include "Game/LiveActor/HitSensor.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/Util/JMapInfo.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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#include <revolution/types.h>
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class FireMarioBall : public LiveActor {
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public:
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FireMarioBall(const char*);
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virtual ~FireMarioBall();
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virtual void init(const JMapInfoIter&);
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virtual void appear();
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virtual void kill();
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virtual void attackSensor(HitSensor*, HitSensor*);
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void initSensor();
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bool attackFire(HitSensor*);
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void exeThrow();
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void appearAndThrow(const TVec3f&, const TVec3f&);
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HitSensor* isBindedAny() const;
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bool tryToKill();
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u32 _8C;
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u16 _90;
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};
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