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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class ActorCameraInfo;
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class CameraTargetMtx;
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class FixedPosition;
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class GhostPacket;
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class HitSensor;
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class JMapInfoIter;
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class JetTurtleShadow;
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class NameObjArchiveListCollector;
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class RaceManagerLayout;
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class XanimePlayer;
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f32 getShiftRatio(s8 shiftValue);
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namespace MR {
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void convToFloat(TVec3s&, s8, TVec3f*);
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void convToFloat(TVec3Sc&, s8, TVec3f*);
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void convToFloat(s16, s8, f32*);
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void convToFloat(s8, s8, f32*);
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}; // namespace MR
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class GhostPlayer : public LiveActor {
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public:
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static void makeArchiveList(NameObjArchiveListCollector*, const JMapInfoIter&);
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GhostPlayer(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void draw() const;
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virtual void appear();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void attackSensor(HitSensor*, HitSensor*);
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void exeWait();
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void warpPosition(const char*);
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void exePreStartDemo0();
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bool isRequestSkipDemo() const;
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void exePreStartDemo1();
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void exePreStartDemo2();
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void exeWinDemo();
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void exeLostDemo();
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void initAnimation();
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void setAnimation(const char*);
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void setAnimationWeight(const f32*);
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u32 receiveGhostPacket(GhostPacket*);
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/* 0x08C */ u32 _8C;
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/* 0x090 */ u32 _90;
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/* 0x094 */ ActorCameraInfo* mCameraInfo;
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/* 0x098 */ XanimePlayer* mXanimePlayer;
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/* 0x09C */ XanimePlayer* mXanimePlayerUpper;
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/* 0x0A0 */ Mtx mTargetRotationMtx;
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/* 0x0D0 */ f32 mAnimTrackWeights[4];
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/* 0x0E0 */ TVec3f mStartPos;
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/* 0x0EC */ u32 _EC[3]; // unused
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/* 0x0F8 */ TVec3f mTargetRotation;
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/* 0x104 */ TVec3f mInitialDirection;
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/* 0x110 */ bool mIsHidden;
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/* 0x111 */ bool mWaitingToStart;
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/* 0x112 */ bool _112;
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/* 0x113 */ bool mKilledByStar;
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/* 0x114 */ bool mIsDemoCameraActive;
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/* 0x115 */ bool mHasJetTurtle;
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/* 0x118 */ LiveActor* mPowerStarTarget;
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/* 0x11C */ JetTurtleShadow* mJetTurtleShadow;
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/* 0x120 */ FixedPosition* mHandRPos;
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/* 0x124 */ u16 mAppearStarPieceCooldown;
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/* 0x126 */ u16 mPlayerTrampleCooldown;
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/* 0x128 */ GhostPacket* mCurrentPacket;
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/* 0x12C */ RaceManagerLayout* mRaceManagerLayout;
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/* 0x130 */ CameraTargetMtx* mCameraTargetMtx;
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};
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