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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
36 lines
584 B
C++
36 lines
584 B
C++
#pragma once
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#include "Game/Player/MarioState.hpp"
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class MarioActor;
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class MarioStick : public MarioState {
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public:
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MarioStick(MarioActor*);
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virtual bool start();
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virtual bool close();
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virtual bool update();
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virtual bool notice();
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virtual bool postureCtrl(MtxPtr);
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bool startJump();
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bool setStickSensor(const HitSensor*);
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TVec3f _14;
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TVec3f _20;
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TVec3f _2C;
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TVec3f _38;
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f32 _44;
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Triangle* _48;
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u32 _4C;
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u8 _50;
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u8 _51;
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u8 _52;
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u8 _53;
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TVec3f _54;
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TVec3f _60;
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TVec3f _6C;
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TVec3f _78;
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};
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