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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
35 lines
626 B
C++
35 lines
626 B
C++
#pragma once
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#include <revolution.h>
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typedef s32 (*AudCallbackFunc)(s32, s32, void*);
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struct AudCallbackData {
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AudCallbackData() : mFunc(), mData() {
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}
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/* 0x0 */ AudCallbackFunc mFunc;
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/* 0x4 */ void* mData;
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};
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class AudCallback {
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public:
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AudCallback() {};
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bool regist(AudCallbackFunc, void*);
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void callback(s32, s32);
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/* 0x0 */ AudCallbackData mCallbackData[32];
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};
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class AudMeTrackCallback : public AudCallback {
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public:
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static AudCallback sMeTrackCallback;
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AudMeTrackCallback() {
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}
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static bool regist(AudCallbackFunc, void*);
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static void callback(s32, s32);
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};
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