Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

49 lines
1.4 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class CameraTargetMtx;
class ModelObj;
class Fluff : public LiveActor {
public:
Fluff(const char* pName);
virtual void init(const JMapInfoIter& rIter);
virtual void initAfterPlacement();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
void exeFreeBloom();
void exeFreeWaitOnGround();
void exeFreeWaitAir();
void exeFreeWaitInvalid();
void exeRideStart();
void exeRideFly();
void exeRideFlyOnWind();
void exeRideSpinUp();
void exeRideSpinUpOnWind();
bool updateRide();
void updateWind();
bool trySpinUp(s32 step);
void endBind(f32 ejectForce);
/* 0x8C */ TVec3f mSide;
/* 0x98 */ TVec3f mUp;
/* 0xA4 */ TVec3f mFront;
/* 0xB0 */ TPos3f mBaseMtx;
/* 0xE0 */ TVec3f mTargetUpVec;
/* 0xEC */ TVec3f mWindDir;
/* 0xF8 */ f32 mWindDistance;
/* 0xFC */ s32 mWindSpinTimer;
/* 0x100 */ s32 mSpinsRemaining;
/* 0x104 */ ModelObj* mModel;
/* 0x108 */ LiveActor* mRider;
/* 0x10C */ CameraTargetMtx* mCameraTargetMtx;
};