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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/LiveActor/LiveActorGroup.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class FluffWindEffect : public LiveActor {
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public:
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FluffWindEffect(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void makeActorDead();
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virtual void startClipped();
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void initEffectInfo(const TVec3f&, const TVec3f&, const TVec3f&, const char*, f32);
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void exeBrowWind();
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/* 0x8C */ const char* mEffectName;
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/* 0x90 */ TPos3f mMtx;
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/* 0xC0 */ s32 mTimer;
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};
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class FluffWind : public LiveActor {
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public:
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FluffWind(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void makeActorDead();
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/* 0x8C */ s32 mNumEffects;
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/* 0x90 */ FluffWindEffect** mEffects;
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};
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class FluffWindHolder : public LiveActorGroup {
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public:
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FluffWindHolder();
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void calcWindInfo(const TVec3f& rPosition, TVec3f* pWindDirection, f32* pWindStrength) const;
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};
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namespace FluffFunction {
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bool calcFluffWindInfo(const TVec3f& rPosition, TVec3f* pWindDirection, f32* pWindStrength);
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}; // namespace FluffFunction
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