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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/Util/Color.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class ActorCameraInfo;
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class CameraTargetMtx;
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class JUTTexture;
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class PartsModel;
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class PlantPoint;
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class SpaceCocoon : public LiveActor {
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public:
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SpaceCocoon(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void draw() const;
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virtual void calcAnim();
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virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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void exeStop();
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void exeFree();
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void exeFreeInvalid();
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void exeBindLand();
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void exeBindWait();
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void exeWaitKinopioAimDemo();
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void exeBindAim();
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void exeBindAttack();
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void exeBindAttackSuccess();
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bool updateBindWait();
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bool updateSpringPoint();
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void updateHang();
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void updateBindAttack();
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void updateActorMtx();
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void updateDrawPoints();
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bool tryTouch();
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bool tryRelease();
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bool tryAttackMap();
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bool isKinopioAttached() const;
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void endBind(const TVec3f&, bool);
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void endCommandStream();
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void drawPlane(f32, f32, f32, f32, Color8, Color8, f32, f32) const;
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void initDraw() const;
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/// @note if the next use of the SpaceCocoon should signal the associated camera area to stop focusing on this SpaceCocoon (for use when Kinipio
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/// is not yet launched from SpaceCocoon)
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/* 0x8C */ bool mIsKinopioCameraFocused;
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/* 0x90 */ TVec3f mNeutralPos;
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/* 0x9C */ TVec3f mBasePos;
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/* 0xA8 */ TVec3f mSide;
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/* 0xB4 */ TVec3f mUp;
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/* 0xC0 */ TVec3f mFront;
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/* 0xCC */ f32 mHeight;
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/* 0xD0 */ TVec3f mPointerPos;
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/* 0xDC */ s32 mPadChannel;
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/* 0xE0 */ TVec3f mCocoonPos;
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/* 0xEC */ TVec3f mSpringVel;
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/// @note objArg0: number of frames in "attack mode" in the air before regaining control
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/* 0xF8 */ s32 mAttackTime;
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/* 0xFC */ s32 mTouchTime;
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/* 0x100 */ LiveActor* mRider;
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/* 0x104 */ TPos3f mBaseMtx;
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/* 0x134 */ s32 mNumPoints;
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/* 0x138 */ PlantPoint** mPlantPoints;
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/* 0x13C */ CameraTargetMtx* mCameraTargetMtx;
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/* 0x140 */ ActorCameraInfo* mCameraInfo;
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/* 0x144 */ PartsModel* mCocoonModel;
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/* 0x148 */ TPos3f mTopMtx;
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/* 0x178 */ JUTTexture* mTexture;
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};
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