Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

93 lines
3.0 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/LiveActor/Nerve.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class ActorCameraInfo;
class JUTTexture;
class PartsModel;
class SwingRopePoint;
class Trapeze : public LiveActor {
public:
Trapeze(const char*);
virtual void init(const JMapInfoIter& rIter);
virtual void draw() const;
virtual void updateHitSensor(HitSensor* pSensor);
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
void exeStop();
virtual void exeFree();
void exeFreeInvalid();
void exeSwingWait();
void exeSwingSlideDownStart();
void exeSwingSlideDown();
void exeSwingFrontStart();
void exeSwingFrontEnd();
void exeSwingBackStart();
void exeSwingBackEnd();
bool tryJump();
void updateStick(const TVec3f&, f32);
void updateStickMtx();
void updateHangPoint();
bool updateBind();
bool updateSwing();
bool updateSlideDown();
bool isStartSwingFront() const;
bool isStartSwingBack() const;
void drawRope(const TVec3f&, const TVec3f&, const TVec3f&, const TVec3f&, f32, f32) const;
/* 0x8C */ TVec3f mSide;
/* 0x98 */ TVec3f mUp;
/* 0xA4 */ TVec3f mFront;
/* 0xB0 */ f32 mRopeLength;
/* 0xB4 */ SwingRopePoint* mStickPoint;
/* 0xB8 */ PartsModel* mTrapezeModel;
/* 0xBC */ TPos3f mPosMtx;
/* 0xEC */ LiveActor* mRider;
/* 0xF0 */ SwingRopePoint* mHangPoint;
/* 0xF4 */ f32 mGrabCoord;
/* 0xF8 */ f32 mSwingVel;
/* 0xFC */ bool mSwingReverse;
/* 0xFD */ bool mIsSwingFront;
/* 0xFE */ bool mIsSwingBack;
/* 0xFF */ bool mWasSwingFront;
/* 0x100 */ bool mWasSwingBack;
/* 0x104 */ ActorCameraInfo* mCameraInfo;
/* 0x108 */ s32 mPrevSoundLvl;
};
class TrapezeRopeDrawInit : public NameObj {
public:
TrapezeRopeDrawInit(const char*);
virtual void initDraw() const;
/* 0x0C */ JUTTexture* mTexture;
};
// these have to be header bodies because for some reason they are actually linked in NameObjFactory
namespace NrvTrapeze {
NEW_NERVE(TrapezeNrvStop, Trapeze, Stop);
NEW_NERVE(TrapezeNrvFree, Trapeze, Free);
NEW_NERVE(TrapezeNrvFreeInvalid, Trapeze, FreeInvalid);
NEW_NERVE(TrapezeNrvSwingWait, Trapeze, SwingWait);
NEW_NERVE(TrapezeNrvSwingSlideDownStart, Trapeze, SwingSlideDownStart);
NEW_NERVE(TrapezeNrvSwingSlideDown, Trapeze, SwingSlideDown);
NEW_NERVE(TrapezeNrvSwingFrontStart, Trapeze, SwingFrontStart);
NEW_NERVE(TrapezeNrvSwingFrontEnd, Trapeze, SwingFrontEnd);
NEW_NERVE(TrapezeNrvSwingBackStart, Trapeze, SwingBackStart);
NEW_NERVE(TrapezeNrvSwingBackEnd, Trapeze, SwingBackEnd);
NEW_NERVE(TrapezeNrvSlowSwingFrontStart, Trapeze, SwingFrontStart);
NEW_NERVE(TrapezeNrvSlowSwingFrontEnd, Trapeze, SwingFrontEnd);
NEW_NERVE(TrapezeNrvSlowSwingBackStart, Trapeze, SwingBackStart);
NEW_NERVE(TrapezeNrvSlowSwingBackEnd, Trapeze, SwingBackEnd);
}; // namespace NrvTrapeze