Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

69 lines
2.0 KiB
C++

#pragma once
#include "Game/Scene/Scene.hpp"
class GameStageClearSequence;
class GamePauseSequence;
class GameSceneScenarioOpeningCameraState;
class GameScenePauseControl;
class GameScene : public Scene {
public:
GameScene();
virtual ~GameScene();
virtual void init();
virtual void start();
virtual void update();
virtual void draw() const;
virtual void calcAnim();
void notifyEndScenarioStarter();
void requestPlayMovieDemo();
void requestStartGameOverDemo();
void requestEndGameOverDemo();
void requestEndMissDemo();
void requestPowerStarGetDemo();
void requestGrandStarGetDemo();
void setNerveAfterPauseMenu();
bool isExecScenarioOpeningCamera() const;
bool isExecScenarioStarter() const;
bool isExecStageClearDemo() const;
void exeScenarioOpeningCamera();
void exeScenarioStarter();
void exeSceneAction();
void exePauseMenu();
void exePowerStarGet();
void exeGrandStarGet();
void exeGameOver();
void exeCometRetryAfterMiss();
void exeSaveAfterGameOver();
void exePlayMovie();
void exeTimeUp();
void exeGalaxyMap();
void exeStaffRoll();
void initSequences();
void initEffect();
void drawMirror() const;
void draw3D() const;
void draw2D() const;
bool isValidScenarioOpeningCamera() const NO_INLINE;
void drawOdhCapture() const;
void startStagePlayFirst();
void startStagePlayRetry();
bool isPermitToPauseMenu() const;
void requestShowGalaxyMap();
void requestStaffRoll();
bool isDrawMirror() const;
void stageClear();
inline bool isPlayMovie() const;
u32 _14;
GameSceneScenarioOpeningCameraState* mScenarioCamera; // 0x18
GameScenePauseControl* mPauseCtrl; // 0x1C
GamePauseSequence* mPauseSeq; // 0x20
GameStageClearSequence* mStageClearSeq; // 0x24
bool mDraw3D; // 0x28
u8 _29;
};