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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
#pragma once
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#include "Game/Scene/Scene.hpp"
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class GameStageClearSequence;
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class GamePauseSequence;
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class GameSceneScenarioOpeningCameraState;
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class GameScenePauseControl;
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class GameScene : public Scene {
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public:
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GameScene();
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virtual ~GameScene();
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virtual void init();
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virtual void start();
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virtual void update();
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virtual void draw() const;
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virtual void calcAnim();
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void notifyEndScenarioStarter();
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void requestPlayMovieDemo();
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void requestStartGameOverDemo();
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void requestEndGameOverDemo();
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void requestEndMissDemo();
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void requestPowerStarGetDemo();
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void requestGrandStarGetDemo();
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void setNerveAfterPauseMenu();
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bool isExecScenarioOpeningCamera() const;
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bool isExecScenarioStarter() const;
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bool isExecStageClearDemo() const;
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void exeScenarioOpeningCamera();
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void exeScenarioStarter();
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void exeSceneAction();
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void exePauseMenu();
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void exePowerStarGet();
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void exeGrandStarGet();
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void exeGameOver();
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void exeCometRetryAfterMiss();
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void exeSaveAfterGameOver();
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void exePlayMovie();
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void exeTimeUp();
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void exeGalaxyMap();
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void exeStaffRoll();
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void initSequences();
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void initEffect();
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void drawMirror() const;
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void draw3D() const;
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void draw2D() const;
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bool isValidScenarioOpeningCamera() const NO_INLINE;
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void drawOdhCapture() const;
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void startStagePlayFirst();
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void startStagePlayRetry();
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bool isPermitToPauseMenu() const;
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void requestShowGalaxyMap();
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void requestStaffRoll();
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bool isDrawMirror() const;
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void stageClear();
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inline bool isPlayMovie() const;
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u32 _14;
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GameSceneScenarioOpeningCameraState* mScenarioCamera; // 0x18
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GameScenePauseControl* mPauseCtrl; // 0x1C
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GamePauseSequence* mPauseSeq; // 0x20
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GameStageClearSequence* mStageClearSeq; // 0x24
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bool mDraw3D; // 0x28
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u8 _29;
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};
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