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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
696 B
C++
33 lines
696 B
C++
#pragma once
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#include "Game/Scene/Scene.hpp"
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class TimeLimitLayout;
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class TimeUpLayout;
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class ValueControl;
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class PlayTimerScene : public Scene {
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public:
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/// @brief Creates a new `PlayTimerScene`.
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PlayTimerScene();
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virtual void init();
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virtual void start();
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virtual void update();
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virtual void draw() const;
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bool isActive() const;
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bool isEndGlobalTimer() const;
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void stop();
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void startTimeUp();
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void exeNormal();
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void exeTimeUp();
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void exeFadeoutAfterTimeUp();
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private:
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/* 0x14 */ TimeLimitLayout* mTimeLimitLayout;
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/* 0x18 */ TimeUpLayout* mTimeUpLayout;
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/* 0x1C */ u32 mTimeUpWaitFrame;
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/* 0x20 */ ValueControl* _20;
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};
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