Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

59 lines
1.6 KiB
C++

#pragma once
#include "Game/Scene/Scene.hpp"
class CameraContext;
class CinemaFrame;
class EffectSystem;
class J3DDrawBuffer;
class ScenarioSelectLayout;
class ScenarioSelectScene : public Scene {
public:
ScenarioSelectScene();
virtual void init();
virtual void start();
virtual void update();
virtual void draw() const;
virtual void calcAnim();
virtual void calcViewAndEntry();
void startBackground();
bool isActive() const;
bool isExecForeground() const;
bool isScenarioSelecting() const;
void validateScenarioSelect();
void requestReset(bool waitForInitialize);
bool isResetEnd() const;
void setupCameraMtx() const;
bool trySetCurrentScenarioNo() const;
void suspend();
void tryStartScreenToFrame();
void exeDeactive();
void exeInvalidScenarioSelect();
void exeWaitStartScenarioSelect();
void exeStartScenarioSelect();
void exeWaitScenarioSelect();
void exeWaitResumeInitializeThread() NO_INLINE;
void exeWaitInitializeEnd();
void exeWaitDisappearLayout();
void exeWaitResumeInitializeThreadIfRequestedReset();
void exeWaitResumeInitializeThreadIfCanceledSelect();
/* 0x14 */ u8 _14;
/* 0x15 */ u8 _15;
/* 0x16 */ u8 _16;
/* 0x17 */ u8 _17;
/* 0x18 */ ScenarioSelectLayout* mScenarioLayout;
/* 0x1C */ CinemaFrame* mCinemaFrame;
/* 0x20 */ J3DDrawBuffer* _20;
/* 0x24 */ J3DDrawBuffer* _24;
/* 0x28 */ u8 _28;
/* 0x29 */ u8 _29;
/* 0x2A */ u8 _2A;
/* 0x2B */ u8 _2B;
/* 0x2C */ EffectSystem* mEffectSystem;
/* 0x30 */ CameraContext* mCameraContext;
};