mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-18 16:01:14 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
|
|
|
|
#include "Game/NameObj/NameObj.hpp"
|
|
#include "Game/Scene/SceneFunction.hpp"
|
|
#include "Game/System/NerveExecutor.hpp"
|
|
|
|
namespace MR {
|
|
enum MovementControlType {
|
|
MovementControlType_0,
|
|
MovementControlType_1,
|
|
MovementControlType_2,
|
|
MovementControlType_3,
|
|
MovementControlType_4,
|
|
MovementControlType_5,
|
|
};
|
|
}; // namespace MR
|
|
|
|
class StopSceneStateControl : public NerveExecutor {
|
|
public:
|
|
/// @brief Creates a new `StopSceneStateControl`.
|
|
StopSceneStateControl();
|
|
|
|
void requestStopSceneFor(MR::MovementControlType, const NameObj*);
|
|
void requestStopSceneOverwrite(const NameObj*);
|
|
void requestPlaySceneFor(MR::MovementControlType, const NameObj*);
|
|
void executeStopCategories(MR::MovementControlType);
|
|
void exeNone();
|
|
void exeStopped();
|
|
|
|
private:
|
|
/* 0x08 */ MR::MovementControlType _8;
|
|
/* 0x0C */ const NameObj* _C;
|
|
};
|
|
|
|
class SceneNameObjMovementController : public NameObj {
|
|
public:
|
|
/// @brief Creates a new `SceneNameObjMovementController`.
|
|
SceneNameObjMovementController();
|
|
|
|
virtual void movement();
|
|
|
|
void requestStopSceneFor(MR::MovementControlType, const NameObj*);
|
|
void requestStopSceneOverwrite(const NameObj*);
|
|
void requestPlaySceneFor(MR::MovementControlType, const NameObj*);
|
|
void notifyRequestNameObjMovementOnOff(bool);
|
|
|
|
private:
|
|
/* 0x0C */ bool _C;
|
|
/* 0x10 */ StopSceneStateControl* mStopSceneStateControl;
|
|
};
|
|
|
|
namespace MR {
|
|
SceneNameObjMovementController* getSceneNameObjMovementController();
|
|
void notifyRequestNameObjMovementOnOff() NO_INLINE;
|
|
}; // namespace MR
|