Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

56 lines
1.6 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "Game/Scene/SceneFunction.hpp"
#include "Game/System/NerveExecutor.hpp"
namespace MR {
enum MovementControlType {
MovementControlType_0,
MovementControlType_1,
MovementControlType_2,
MovementControlType_3,
MovementControlType_4,
MovementControlType_5,
};
}; // namespace MR
class StopSceneStateControl : public NerveExecutor {
public:
/// @brief Creates a new `StopSceneStateControl`.
StopSceneStateControl();
void requestStopSceneFor(MR::MovementControlType, const NameObj*);
void requestStopSceneOverwrite(const NameObj*);
void requestPlaySceneFor(MR::MovementControlType, const NameObj*);
void executeStopCategories(MR::MovementControlType);
void exeNone();
void exeStopped();
private:
/* 0x08 */ MR::MovementControlType _8;
/* 0x0C */ const NameObj* _C;
};
class SceneNameObjMovementController : public NameObj {
public:
/// @brief Creates a new `SceneNameObjMovementController`.
SceneNameObjMovementController();
virtual void movement();
void requestStopSceneFor(MR::MovementControlType, const NameObj*);
void requestStopSceneOverwrite(const NameObj*);
void requestPlaySceneFor(MR::MovementControlType, const NameObj*);
void notifyRequestNameObjMovementOnOff(bool);
private:
/* 0x0C */ bool _C;
/* 0x10 */ StopSceneStateControl* mStopSceneStateControl;
};
namespace MR {
SceneNameObjMovementController* getSceneNameObjMovementController();
void notifyRequestNameObjMovementOnOff() NO_INLINE;
}; // namespace MR