Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

189 lines
6.6 KiB
C++

#pragma once
#include "Inline.hpp"
class NameObj;
enum SceneObj {
SceneObj_SensorHitChecker = 0x00,
SceneObj_CollisionDirector = 0x01,
SceneObj_ClippingDirector = 0x02,
SceneObj_DemoDirector = 0x03,
SceneObj_EventDirector = 0x04,
SceneObj_EffectSystem = 0x05,
SceneObj_LightDirector = 0x06,
SceneObj_SceneDataInitializer = 0x07,
SceneObj_StageDataHolder = 0x08,
SceneObj_MessageSensorHolder = 0x09,
SceneObj_StageSwitchContainer = 0x0A,
SceneObj_SwitchWatcherHolder = 0x0B,
SceneObj_SleepControllerHolder = 0x0C,
SceneObj_AreaObjContainer = 0x0D,
SceneObj_LiveActorGroupArray = 0x0E,
SceneObj_MovementOnOffGroupHolder = 0x0F,
SceneObj_CaptureScreenActor = 0x10,
SceneObj_AudCameraWatcher = 0x11,
SceneObj_AudEffectDirector = 0x12,
SceneObj_AudBgmConductor = 0x13,
SceneObj_MarioHolder = 0x14,
SceneObj_15 = 0x15,
SceneObj_MirrorCamera = 0x16,
SceneObj_CameraContext = 0x17,
SceneObj_NameObjGroup = 0x18,
SceneObj_TalkDirector = 0x19,
SceneObj_EventSequencer = 0x1A,
SceneObj_StopSceneController = 0x1B,
SceneObj_SceneNameObjMovementController = 0x1C,
SceneObj_ImageEffectSystemHolder = 0x1D,
SceneObj_BloomEffect = 0x1E,
SceneObj_BloomEffectSimple = 0x1F,
SceneObj_ScreenBlurEffect = 0x20,
SceneObj_DepthOfFieldBlur = 0x21,
SceneObj_SceneWipeHolder = 0x22,
SceneObj_PlayerActionGuidance = 0x23,
SceneObj_ScenePlayingResult = 0x24,
SceneObj_LensFlareDirector = 0x25,
SceneObj_FurDrawManager = 0x26,
SceneObj_PlacementStateChecker = 0x27,
SceneObj_NamePosHolder = 0x28,
SceneObj_NPCDirector = 0x29,
SceneObj_ResourceShare = 0x2A,
SceneObj_MoviePlayerSimple = 0x2B,
SceneObj_WarpPodMgr = 0x2C,
SceneObj_CenterScreenBlur = 0x2D,
SceneObj_OdhConverter = 0x2E,
SceneObj_CometRetryButton = 0x2F,
SceneObj_AllLiveActorGroup = 0x30,
SceneObj_CameraDirector = 0x31,
SceneObj_PlanetGravityManager = 0x32,
SceneObj_BaseMatrixFollowTargetHolder = 0x33,
SceneObj_GameSceneLayoutHolder = 0x34,
SceneObj_35 = 0x35,
SceneObj_CoinHolder = 0x36,
SceneObj_PurpleCoinHolder = 0x37,
SceneObj_CoinRotater = 0x38,
SceneObj_AirBubbleHolder = 0x39,
SceneObj_BigFanHolder = 0x3A,
SceneObj_KarikariDirector = 0x3B,
SceneObj_StarPieceDirector = 0x3C,
SceneObj_BegomanAttackPermitter = 0x3D,
SceneObj_TripodBossAccesser = 0x3E,
SceneObj_KameckBeamHolder = 0x3F,
SceneObj_KameckFireBallHolder = 0x40,
SceneObj_KameckBeamTurtleHolder = 0x41,
SceneObj_KabokuriFireHolder = 0x42,
SceneObj_TakoHeiInkHolder = 0x43,
SceneObj_ShadowControllerHolder = 0x44,
SceneObj_ShadowVolumeDrawInit = 0x45,
SceneObj_ShadowSurfaceDrawInit = 0x46,
SceneObj_SwingRopeGroup = 0x47,
SceneObj_PlantStalkDrawInit = 0x48,
SceneObj_PlantLeafDrawInit = 0x49,
SceneObj_TrapezeRopeDrawInit = 0x4A,
SceneObj_4B = 0x4B,
SceneObj_VolumeModelDrawInit = 0x4C,
SceneObj_SpinDriverPathDrawInit = 0x4D,
SceneObj_NoteGroup = 0x4E,
SceneObj_ClipAreaDropHolder = 0x4F,
SceneObj_FallOutFieldDraw = 0x50,
SceneObj_ClipFieldFillDraw = 0x51,
SceneObj_52 = 0x52,
SceneObj_ClipAreaHolder = 0x53,
SceneObj_ArrowSwitchMultiHolder = 0x54,
SceneObj_ScreenAlphaCapture = 0x55,
SceneObj_MapPartsRailGuideHolder = 0x56,
SceneObj_GCapture = 0x57,
SceneObj_NameObjExecuteHolder = 0x58,
SceneObj_ElectricRailHolder = 0x59,
SceneObj_SpiderThread = 0x5A,
SceneObj_QuakeEffectGenerator = 0x5B,
SceneObj_5C = 0x5C,
SceneObj_HeatHazeDirector = 0x5D,
SceneObj_BlueChipHolder = 0x5E,
SceneObj_YellowChipHolder = 0x5F,
SceneObj_BigBubbleHolder = 0x60,
SceneObj_EarthenPipeMediator = 0x61,
SceneObj_WaterAreaHolder = 0x62,
SceneObj_WaterPlantDrawInit = 0x63,
SceneObj_OceanHomeMapCtrl = 0x64,
SceneObj_RaceManager = 0x65,
SceneObj_GroupCheckManager = 0x66,
SceneObj_SkeletalFishBabyRailHolder = 0x67,
SceneObj_SkeletalFishBossRailHolder = 0x68,
SceneObj_WaterPressureBulletHolder = 0x69,
SceneObj_FirePressureBulletHolder = 0x6A,
SceneObj_SunshadeMapHolder = 0x6B,
SceneObj_MiiFacePartsHolder = 0x6C,
SceneObj_MiiFaceIconHolder = 0x6D,
SceneObj_FluffWindHolder = 0x6E,
SceneObj_SphereSelector = 0x6F,
SceneObj_GalaxyNamePlateDrawer = 0x70,
SceneObj_CinemaFrame = 0x71,
SceneObj_BossAccessor = 0x72,
SceneObj_MiniatureGalaxyHolder = 0x73,
SceneObj_PlanetMapCreator = 0x74,
SceneObj_PriorDrawAirHolder = 0x75,
SceneObj_InformationObserver = 0x76,
SceneObj_GalaxyMapController = 0x77,
SceneObj_MoviePlayingSequenceHolder = 0x78,
SceneObj_PrologueHolder = 0x79,
SceneObj_StaffRoll = 0x7A,
SceneObj_NumMax,
};
/// @brief The container for global scene objects.
class SceneObjHolder {
public:
/// @brief Creates a new `SceneObjHolder`.
SceneObjHolder();
/// @brief Creates the requested object, returning the existing instance if it has already been created.
/// @param id The index of the object.
/// @return A pointer to the object.
NameObj* create(int id);
/// @brief Returns the requested object.
/// @param id The index of the object.
/// @return A pointer to the object.
NameObj* getObj(int id) const;
/// @brief Determines if the requested object has been created.
/// @param id The index of the object.
/// @return `true` if the object has been created, `false` otherwise.
bool isExist(int id) const NO_INLINE;
/// @brief Creates the requested object.
/// @param id The index of the object.
/// @return A pointer to the object.
NameObj* newEachObj(int id);
private:
/// @brief The array of objects.
/* 0x00 */ NameObj* mObj[SceneObj_NumMax];
};
namespace MR {
/// @brief Creates the requested global scene object, returning the existing instance if it has already been created.
/// @param id The index of the object.
/// @return A pointer to the object.
NameObj* createSceneObj(int id);
/// @brief Returns the container for global scene objects.
/// @return A pointer to the container for global scene objects.
SceneObjHolder* getSceneObjHolder() NO_INLINE;
/// @brief Determines if the requested global scene object has been created.
/// @param id The index of the object.
/// @return `true` if the object has been created, `false` otherwise.
bool isExistSceneObj(int id);
/// @brief Returns the requested global scene object.
/// @param id The index of the object.
/// @return A pointer to the object.
template < class T >
T* getSceneObj(int id) {
return static_cast< T* >(getSceneObjHolder()->getObj(id));
}
}; // namespace MR