mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-23 07:01:32 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
189 lines
6.6 KiB
C++
189 lines
6.6 KiB
C++
#pragma once
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#include "Inline.hpp"
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class NameObj;
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enum SceneObj {
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SceneObj_SensorHitChecker = 0x00,
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SceneObj_CollisionDirector = 0x01,
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SceneObj_ClippingDirector = 0x02,
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SceneObj_DemoDirector = 0x03,
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SceneObj_EventDirector = 0x04,
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SceneObj_EffectSystem = 0x05,
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SceneObj_LightDirector = 0x06,
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SceneObj_SceneDataInitializer = 0x07,
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SceneObj_StageDataHolder = 0x08,
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SceneObj_MessageSensorHolder = 0x09,
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SceneObj_StageSwitchContainer = 0x0A,
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SceneObj_SwitchWatcherHolder = 0x0B,
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SceneObj_SleepControllerHolder = 0x0C,
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SceneObj_AreaObjContainer = 0x0D,
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SceneObj_LiveActorGroupArray = 0x0E,
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SceneObj_MovementOnOffGroupHolder = 0x0F,
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SceneObj_CaptureScreenActor = 0x10,
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SceneObj_AudCameraWatcher = 0x11,
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SceneObj_AudEffectDirector = 0x12,
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SceneObj_AudBgmConductor = 0x13,
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SceneObj_MarioHolder = 0x14,
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SceneObj_15 = 0x15,
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SceneObj_MirrorCamera = 0x16,
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SceneObj_CameraContext = 0x17,
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SceneObj_NameObjGroup = 0x18,
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SceneObj_TalkDirector = 0x19,
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SceneObj_EventSequencer = 0x1A,
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SceneObj_StopSceneController = 0x1B,
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SceneObj_SceneNameObjMovementController = 0x1C,
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SceneObj_ImageEffectSystemHolder = 0x1D,
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SceneObj_BloomEffect = 0x1E,
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SceneObj_BloomEffectSimple = 0x1F,
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SceneObj_ScreenBlurEffect = 0x20,
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SceneObj_DepthOfFieldBlur = 0x21,
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SceneObj_SceneWipeHolder = 0x22,
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SceneObj_PlayerActionGuidance = 0x23,
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SceneObj_ScenePlayingResult = 0x24,
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SceneObj_LensFlareDirector = 0x25,
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SceneObj_FurDrawManager = 0x26,
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SceneObj_PlacementStateChecker = 0x27,
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SceneObj_NamePosHolder = 0x28,
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SceneObj_NPCDirector = 0x29,
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SceneObj_ResourceShare = 0x2A,
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SceneObj_MoviePlayerSimple = 0x2B,
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SceneObj_WarpPodMgr = 0x2C,
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SceneObj_CenterScreenBlur = 0x2D,
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SceneObj_OdhConverter = 0x2E,
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SceneObj_CometRetryButton = 0x2F,
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SceneObj_AllLiveActorGroup = 0x30,
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SceneObj_CameraDirector = 0x31,
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SceneObj_PlanetGravityManager = 0x32,
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SceneObj_BaseMatrixFollowTargetHolder = 0x33,
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SceneObj_GameSceneLayoutHolder = 0x34,
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SceneObj_35 = 0x35,
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SceneObj_CoinHolder = 0x36,
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SceneObj_PurpleCoinHolder = 0x37,
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SceneObj_CoinRotater = 0x38,
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SceneObj_AirBubbleHolder = 0x39,
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SceneObj_BigFanHolder = 0x3A,
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SceneObj_KarikariDirector = 0x3B,
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SceneObj_StarPieceDirector = 0x3C,
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SceneObj_BegomanAttackPermitter = 0x3D,
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SceneObj_TripodBossAccesser = 0x3E,
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SceneObj_KameckBeamHolder = 0x3F,
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SceneObj_KameckFireBallHolder = 0x40,
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SceneObj_KameckBeamTurtleHolder = 0x41,
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SceneObj_KabokuriFireHolder = 0x42,
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SceneObj_TakoHeiInkHolder = 0x43,
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SceneObj_ShadowControllerHolder = 0x44,
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SceneObj_ShadowVolumeDrawInit = 0x45,
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SceneObj_ShadowSurfaceDrawInit = 0x46,
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SceneObj_SwingRopeGroup = 0x47,
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SceneObj_PlantStalkDrawInit = 0x48,
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SceneObj_PlantLeafDrawInit = 0x49,
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SceneObj_TrapezeRopeDrawInit = 0x4A,
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SceneObj_4B = 0x4B,
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SceneObj_VolumeModelDrawInit = 0x4C,
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SceneObj_SpinDriverPathDrawInit = 0x4D,
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SceneObj_NoteGroup = 0x4E,
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SceneObj_ClipAreaDropHolder = 0x4F,
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SceneObj_FallOutFieldDraw = 0x50,
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SceneObj_ClipFieldFillDraw = 0x51,
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SceneObj_52 = 0x52,
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SceneObj_ClipAreaHolder = 0x53,
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SceneObj_ArrowSwitchMultiHolder = 0x54,
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SceneObj_ScreenAlphaCapture = 0x55,
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SceneObj_MapPartsRailGuideHolder = 0x56,
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SceneObj_GCapture = 0x57,
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SceneObj_NameObjExecuteHolder = 0x58,
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SceneObj_ElectricRailHolder = 0x59,
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SceneObj_SpiderThread = 0x5A,
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SceneObj_QuakeEffectGenerator = 0x5B,
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SceneObj_5C = 0x5C,
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SceneObj_HeatHazeDirector = 0x5D,
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SceneObj_BlueChipHolder = 0x5E,
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SceneObj_YellowChipHolder = 0x5F,
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SceneObj_BigBubbleHolder = 0x60,
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SceneObj_EarthenPipeMediator = 0x61,
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SceneObj_WaterAreaHolder = 0x62,
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SceneObj_WaterPlantDrawInit = 0x63,
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SceneObj_OceanHomeMapCtrl = 0x64,
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SceneObj_RaceManager = 0x65,
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SceneObj_GroupCheckManager = 0x66,
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SceneObj_SkeletalFishBabyRailHolder = 0x67,
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SceneObj_SkeletalFishBossRailHolder = 0x68,
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SceneObj_WaterPressureBulletHolder = 0x69,
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SceneObj_FirePressureBulletHolder = 0x6A,
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SceneObj_SunshadeMapHolder = 0x6B,
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SceneObj_MiiFacePartsHolder = 0x6C,
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SceneObj_MiiFaceIconHolder = 0x6D,
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SceneObj_FluffWindHolder = 0x6E,
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SceneObj_SphereSelector = 0x6F,
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SceneObj_GalaxyNamePlateDrawer = 0x70,
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SceneObj_CinemaFrame = 0x71,
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SceneObj_BossAccessor = 0x72,
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SceneObj_MiniatureGalaxyHolder = 0x73,
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SceneObj_PlanetMapCreator = 0x74,
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SceneObj_PriorDrawAirHolder = 0x75,
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SceneObj_InformationObserver = 0x76,
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SceneObj_GalaxyMapController = 0x77,
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SceneObj_MoviePlayingSequenceHolder = 0x78,
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SceneObj_PrologueHolder = 0x79,
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SceneObj_StaffRoll = 0x7A,
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SceneObj_NumMax,
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};
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/// @brief The container for global scene objects.
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class SceneObjHolder {
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public:
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/// @brief Creates a new `SceneObjHolder`.
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SceneObjHolder();
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/// @brief Creates the requested object, returning the existing instance if it has already been created.
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/// @param id The index of the object.
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/// @return A pointer to the object.
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NameObj* create(int id);
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/// @brief Returns the requested object.
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/// @param id The index of the object.
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/// @return A pointer to the object.
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NameObj* getObj(int id) const;
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/// @brief Determines if the requested object has been created.
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/// @param id The index of the object.
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/// @return `true` if the object has been created, `false` otherwise.
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bool isExist(int id) const NO_INLINE;
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/// @brief Creates the requested object.
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/// @param id The index of the object.
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/// @return A pointer to the object.
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NameObj* newEachObj(int id);
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private:
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/// @brief The array of objects.
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/* 0x00 */ NameObj* mObj[SceneObj_NumMax];
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};
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namespace MR {
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/// @brief Creates the requested global scene object, returning the existing instance if it has already been created.
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/// @param id The index of the object.
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/// @return A pointer to the object.
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NameObj* createSceneObj(int id);
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/// @brief Returns the container for global scene objects.
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/// @return A pointer to the container for global scene objects.
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SceneObjHolder* getSceneObjHolder() NO_INLINE;
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/// @brief Determines if the requested global scene object has been created.
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/// @param id The index of the object.
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/// @return `true` if the object has been created, `false` otherwise.
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bool isExistSceneObj(int id);
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/// @brief Returns the requested global scene object.
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/// @param id The index of the object.
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/// @return A pointer to the object.
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template < class T >
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T* getSceneObj(int id) {
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return static_cast< T* >(getSceneObjHolder()->getObj(id));
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}
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}; // namespace MR
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