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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
651 B
C++
30 lines
651 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class BombTimerLayout : public LayoutActor {
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public:
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BombTimerLayout(bool isConnectToScene);
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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void setTimeLimit(u32 timeLimit);
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void suspend();
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void resume();
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bool isReadyToTimeUp() const;
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void addFrame();
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bool update();
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u32 getRestTime() const;
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void updateTextBox();
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void exeAppear();
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void exeWait();
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void exeDanger();
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void exeEnd();
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/* 0x20 */ u32 mTimeLimit;
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/* 0x24 */ u32 mDangerTransFrame;
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/* 0x28 */ u32 mFrame;
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/* 0x2C */ bool mIsSuspend;
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};
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