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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
#pragma once
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#include "Game/System/NerveExecutor.hpp"
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class LayoutActor;
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class Nerve;
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class ButtonPaneController : public NerveExecutor {
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public:
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/// @brief Creates a new `ButtonPaneController`.
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ButtonPaneController(LayoutActor* pHost, const char* pPaneName, const char* pBoundingPaneName, u32 animIndex, bool);
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void update();
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void appear();
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void disappear();
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bool trySelect();
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bool isHidden() const;
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bool isPointing() const;
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bool isPointingTrigger() const;
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bool isTimingForSelectedSe() const;
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void invalidateDecide();
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void invalidateAppearance();
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bool isAppearing() const;
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bool isDisappearing() const;
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void forceToWait();
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void forceToHide();
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bool isFirstStepWait() const;
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bool isWait() const;
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bool isDecidedWait() const;
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bool onPointing();
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void decide();
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bool isPointingPaneDirect() const;
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bool startAnimAtFirstStep(const char*);
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bool startPointingAnimAtFirstStep(const char*);
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void setNerveAtAnimStopped(const Nerve*);
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bool isPointingPane() const;
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bool tryPointing(bool);
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bool tryNotPointing(bool);
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f32 calcPointingAnimStartFrame() const;
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void exeHidden();
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void exeAppear();
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void exeWait();
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void exePointing();
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void exeNotPointing();
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void exeDecided();
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void exeDecidedWait();
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void exeDecidedToDisappear();
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void exeDisappear();
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/* 0x08 */ LayoutActor* mHost;
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/* 0x0C */ const char* mPaneName;
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/* 0x10 */ const char* mBoundingPaneName;
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/* 0x14 */ u32 mAnimIndex;
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/* 0x18 */ bool _18;
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/* 0x1C */ f32 mPointingAnimStartFrame;
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/* 0x20 */ bool mIsSelected;
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/* 0x21 */ bool mIsPointing;
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/* 0x22 */ bool _22;
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/* 0x23 */ bool _23;
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/* 0x24 */ bool _24;
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/* 0x28 */ const char* mAppearAnimName;
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/* 0x2C */ const char* mWaitAnimName;
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/* 0x30 */ const char* mDecideAnimName;
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/* 0x34 */ const char* mPointingAnimName;
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/* 0x38 */ const char* mNotPointingAnimName;
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/* 0x3C */ const char* mDisappearAnimName;
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}; |