Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

29 lines
792 B
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class IconAButton;
/// @brief The actor for the window encouraging the player to change their TV Type from 50 Hz to 60 Hz.
class EncouragePal60Window : public LayoutActor {
public:
/// @brief Creates a new `EncouragePal60Window`.
EncouragePal60Window();
virtual void init(const JMapInfoIter& rIter);
virtual void appear();
/// @brief Updates the object when transitioning on screen.
void exeAppear();
/// @brief Updates the object when idle or waiting for player input.
void exeDisplay();
/// @brief Updates the object when transitioning off screen.
void exeDisappear();
private:
/// @brief The pointer to the actor instance for the A Button.
/* 0x20 */ IconAButton* mAButtonIcon;
};