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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
29 lines
792 B
C++
29 lines
792 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class IconAButton;
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/// @brief The actor for the window encouraging the player to change their TV Type from 50 Hz to 60 Hz.
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class EncouragePal60Window : public LayoutActor {
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public:
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/// @brief Creates a new `EncouragePal60Window`.
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EncouragePal60Window();
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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/// @brief Updates the object when transitioning on screen.
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void exeAppear();
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/// @brief Updates the object when idle or waiting for player input.
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void exeDisplay();
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/// @brief Updates the object when transitioning off screen.
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void exeDisappear();
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private:
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/// @brief The pointer to the actor instance for the A Button.
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/* 0x20 */ IconAButton* mAButtonIcon;
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};
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