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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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#include "Game/System/NerveExecutor.hpp"
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namespace FileSelectInfoSub {
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class SlideState;
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class CharaState;
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}; // namespace FileSelectInfoSub
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class FileSelectInfo : public LayoutActor {
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public:
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/// @brief Creates a new `FileSelectInfo`.
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/// @param nameBufferSize The number of wide characters to allocate memory for in the file name buffer.
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/// @param pName The pointer to the null-terminated name of the object.
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FileSelectInfo(s32 nameBufferSize, const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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virtual void control();
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void disappear();
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void slide();
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void slideBack();
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void setInfo(u16*, s32, s32, s32, bool, bool, bool, const wchar_t*, const wchar_t*, s32);
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void change();
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void forceChange();
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void exeAppear();
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void exeDisplay();
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void exeDisappear();
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void reflectInfo();
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private:
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/* 0x20 */ s32 mNumber;
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/* 0x24 */ s32 mStarNum;
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/* 0x28 */ s32 mStarPieceNum;
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/* 0x2C */ s32 mNameBufferSize;
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/* 0x30 */ wchar_t* mName;
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/* 0x34 */ wchar_t mDateMessage[32];
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/* 0x74 */ wchar_t mTimeMessage[32];
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/* 0xB4 */ s32 mMissNum;
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/* 0xB8 */ bool mIsSelectedMarioPrev;
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/* 0xB9 */ bool mIsSelectedMario;
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/* 0xBA */ bool mIsViewNormalEnding;
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/* 0xBB */ bool mIsViewCompleteEnding;
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/* 0xBC */ FileSelectInfoSub::SlideState* mSlideState;
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/* 0xC0 */ FileSelectInfoSub::CharaState* mCharaState;
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};
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namespace FileSelectInfoSub {
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class SlideState : public NerveExecutor {
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public:
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/// @brief Creates a new `SlideState`.
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/// @param pHost TODO.
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SlideState(FileSelectInfo* pHost);
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void exeNormalPos();
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void exeSliding();
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void exeSlidePos();
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void exeSlidingBack();
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private:
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/* 0x8 */ FileSelectInfo* mHost;
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};
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class CharaState : public NerveExecutor {
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public:
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/// @brief Creates a new `CharaState`.
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/// @param pHost TODO.
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CharaState(FileSelectInfo* pHost);
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void exeMario();
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void exeToLuigi();
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void exeLuigi();
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void exeToMario();
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private:
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/* 0x8 */ FileSelectInfo* mHost;
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};
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}; // namespace FileSelectInfoSub
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