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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include <revolution/types.h>
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class IconComet;
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class LayoutActor;
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namespace nw4r {
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namespace lyt {
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class TexMap;
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}; // namespace lyt
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}; // namespace nw4r
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class GalaxyInfoLayoutSetter {
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public:
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enum GalaxyState {
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GalaxyState_Hatena,
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GalaxyState_Unknown,
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GalaxyState_New,
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GalaxyState_Opened,
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};
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/// @brief Creates a new `GalaxyInfoLayoutSetter`.
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/// @param pHost A pointer to the owning actor instance.
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GalaxyInfoLayoutSetter(LayoutActor* pHost);
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void replaceTexture(const char*);
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void updateInfo(const char*, GalaxyState);
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void updateInfo(const char*, GalaxyState, int);
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void updateCometPos();
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static u32 getAnimLayerNum();
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void initReplaceTexture();
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void updateInfoWithoutComet(const char*, GalaxyState);
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void setTextBoxStarNum(const char*);
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void showCometWindow(int);
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void hideCometWindow();
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/* 0x00 */ LayoutActor* mHost;
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/* 0x04 */ nw4r::lyt::TexMap** mReplaceTexture;
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/* 0x08 */ nw4r::lyt::TexMap* mUnknownTexture;
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/* 0x0C */ IconComet* mIconComet;
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};
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