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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
35 lines
822 B
C++
35 lines
822 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class GalaxyNamePlatePrioritied;
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class GalaxyNamePlate : public LayoutActor {
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public:
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GalaxyNamePlate(const char*, bool);
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virtual void init(const JMapInfoIter&);
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virtual void kill();
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virtual void control();
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void showUnknown(bool);
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void showNew(bool);
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void showOpen(bool);
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void show(const wchar_t*, bool);
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void setPos3D(const TVec3f&);
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void setShowBalloonNozzle(bool);
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void show(const wchar_t*, s32, bool, bool);
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void exeAppearReady();
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void exeAppear();
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void exeWait();
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/* 0x20 */ const char* mGalaxyName;
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/* 0x24 */ bool _24;
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/* 0x25 */ bool _25;
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/* 0x26 */ bool mShowBalloonNozzle;
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/* 0x28 */ GalaxyNamePlatePrioritied* mDrawerEntry;
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/* 0x2C */ s32 _2C;
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/* 0x30 */ bool _30;
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};
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