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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
811 B
C++
33 lines
811 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util/Array.hpp"
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class LayoutActor;
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struct GalaxyNamePlatePrioritied {
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/* 0x0 */ const LayoutActor* mHostActor;
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/* 0x4 */ u32 mZ;
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GalaxyNamePlatePrioritied(const LayoutActor* pActor) : mHostActor(pActor), mZ() {
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}
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};
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class GalaxyNamePlateDrawer : public NameObj {
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public:
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/// @brief Creates a new `GalaxyNamePlateDrawer`.
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GalaxyNamePlateDrawer();
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virtual void init(const JMapInfoIter& rIter);
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virtual void draw() const;
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GalaxyNamePlatePrioritied* registerPlate(const LayoutActor*);
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private:
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/* 0xC */ MR::Vector< MR::FixedArray< GalaxyNamePlatePrioritied*, 16 > > mPlateArray;
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};
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namespace MR {
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GalaxyNamePlatePrioritied* registerToGalaxyNamePlateDrawer(const LayoutActor*);
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}; // namespace MR
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