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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
670 B
C++
31 lines
670 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class PauseMenu;
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namespace MR {
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class FunctorBase;
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}; // namespace MR
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class GamePauseSequence : public LayoutActor {
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public:
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enum MenuType { ActivePause = 0, SceneInformation = 1 };
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GamePauseSequence();
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virtual void init(const JMapInfoIter&);
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void initWindowMenu(const MR::FunctorBase&);
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void startPause(MenuType);
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void deactivate();
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void exeDeactive();
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void exeActivePauseMenu();
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void exeActivePowerStarList();
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void exeSceneInformation();
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/* 0x20 */ MenuType mMenuType;
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/* 0x24 */ PauseMenu* mPauseMenu;
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/* 0x28 */ MR::FunctorBase* mWindowMenuFunc;
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};
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