Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

59 lines
1.6 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
class CameraInfo;
class CounterLayoutController;
class InformationMessage;
class MarioMeter;
class MarioSubMeter;
class MissLayout;
class NoteCounter;
class OneUpBoard;
class PurpleCoinCounter;
class YesNoLayout;
class GameSceneLayoutHolder : public NameObj {
public:
/// @brief Creates a new `GameSceneLayoutHolder`.
GameSceneLayoutHolder();
virtual void movement();
void createPurpleCoinCounter();
PurpleCoinCounter* getPurpleCoinCounter() const;
void initLifeCount(u32);
void setLifeCount(u32);
void setOxygenRatio(f32);
void setBeePowerRatio(f32);
void changeLifeMeterModeGround();
void changeLifeMeterModeWater();
void changeLifeMeterModeBee();
void requestOneUp(s32);
void requestPowerUpHPMeter();
void requestForceAppearHPMeter();
void startMiss();
bool isMissAnimEnd() const;
void activateDefaultGameLayout();
void deactivateDefaultGameLayout();
void invalidateStatusLayout();
/* 0x0C */ CameraInfo* mCameraInfo;
/* 0x10 */ InformationMessage* mInformationMessage;
/* 0x14 */ MarioMeter* mMarioMeter;
/* 0x18 */ MarioSubMeter* mMarioSubMeter;
/* 0x1C */ MissLayout* mMissLayout;
/* 0x20 */ NoteCounter* mNoteCounter;
/* 0x24 */ OneUpBoard* mOneUpBoard;
/* 0x28 */ YesNoLayout* mYesNoLayout;
/* 0x2C */ PurpleCoinCounter* mPurpleCoinCounter;
/* 0x30 */ bool _30;
/* 0x31 */ bool _31;
/* 0x34 */ CounterLayoutController* mCounterLayoutCtrl;
/* 0x38 */ bool mIsActiveDefaultGameLayout;
};
namespace MR {
GameSceneLayoutHolder* getGameSceneLayoutHolder();
}; // namespace MR