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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class CameraInfo;
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class CounterLayoutController;
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class InformationMessage;
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class MarioMeter;
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class MarioSubMeter;
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class MissLayout;
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class NoteCounter;
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class OneUpBoard;
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class PurpleCoinCounter;
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class YesNoLayout;
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class GameSceneLayoutHolder : public NameObj {
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public:
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/// @brief Creates a new `GameSceneLayoutHolder`.
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GameSceneLayoutHolder();
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virtual void movement();
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void createPurpleCoinCounter();
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PurpleCoinCounter* getPurpleCoinCounter() const;
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void initLifeCount(u32);
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void setLifeCount(u32);
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void setOxygenRatio(f32);
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void setBeePowerRatio(f32);
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void changeLifeMeterModeGround();
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void changeLifeMeterModeWater();
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void changeLifeMeterModeBee();
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void requestOneUp(s32);
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void requestPowerUpHPMeter();
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void requestForceAppearHPMeter();
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void startMiss();
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bool isMissAnimEnd() const;
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void activateDefaultGameLayout();
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void deactivateDefaultGameLayout();
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void invalidateStatusLayout();
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/* 0x0C */ CameraInfo* mCameraInfo;
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/* 0x10 */ InformationMessage* mInformationMessage;
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/* 0x14 */ MarioMeter* mMarioMeter;
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/* 0x18 */ MarioSubMeter* mMarioSubMeter;
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/* 0x1C */ MissLayout* mMissLayout;
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/* 0x20 */ NoteCounter* mNoteCounter;
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/* 0x24 */ OneUpBoard* mOneUpBoard;
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/* 0x28 */ YesNoLayout* mYesNoLayout;
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/* 0x2C */ PurpleCoinCounter* mPurpleCoinCounter;
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/* 0x30 */ bool _30;
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/* 0x31 */ bool _31;
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/* 0x34 */ CounterLayoutController* mCounterLayoutCtrl;
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/* 0x38 */ bool mIsActiveDefaultGameLayout;
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};
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namespace MR {
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GameSceneLayoutHolder* getGameSceneLayoutHolder();
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}; // namespace MR
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