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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

49 lines
1.3 KiB
C++

#pragma once
#include <nw4r/lyt/drawInfo.h>
namespace nw4r {
namespace lyt {
class ArcResourceAccessor;
class Layout;
}; // namespace lyt
}; // namespace nw4r
struct MEMAllocator;
class IsbnManager {
private:
/* 0x00 */ bool _0;
/* 0x04 */ MEMAllocator* mpAllocator;
/* 0x08 */ nw4r::lyt::Layout* mpLayout;
/* 0x0C */ nw4r::lyt::ArcResourceAccessor* mpResAccessor;
/* 0x10 */ nw4r::lyt::DrawInfo mDrawInfo;
/* 0x64 */ u16 _64;
/* 0x66 */ u16 _66;
/* 0x68 */ u16 _68;
/* 0x6C */ void* mpIsbnBuffer;
/* 0x70 */ void* mpLayoutBuffer;
/* 0x74 */ void* mpResAccBuffer;
static const char* cIsbnNumberPaneName[];
static const char* cRegistNumberPaneName[];
static const char* cOtherNumberPaneName[];
public:
/// @brief Creates a new `IsbnManager`.
/// @param pAllocator A pointer to the memory allocator.
IsbnManager(MEMAllocator* pAllocator);
/// @brief Destroys the `IsbnManager`.
virtual ~IsbnManager();
void setAdjustRate(f32 x, f32 y);
void setDrawTime(u16 minDraw, u16 maxDraw);
void setNumber(const wchar_t* pIsbnNumber, const wchar_t* pRegistNumber, const wchar_t* pOtherNumber);
void calculateView();
static IsbnManager* create(void* pArchiveBuf, MEMAllocator* pAllocator);
bool calc(bool allowSkip);
void draw();
void reset();
};