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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

109 lines
3.8 KiB
C++

#pragma once
#include <JSystem/JGeometry/TVec.hpp>
#include <nw4r/lyt/drawInfo.h>
#include <nw4r/lyt/layout.h>
#include <nw4r/lyt/pane.h>
namespace nw4r {
namespace lyt {
class AnimTransform;
class Group;
class Layout;
class Pane;
class TexMap;
}; // namespace lyt
}; // namespace nw4r
class LayoutGroupCtrl;
class LayoutHolder;
class LayoutPaneCtrl;
struct LayoutGroupCtrlLink {
/* 0x00 */ LayoutGroupCtrl* mGroupCtrl;
/* 0x04 */ LayoutGroupCtrlLink* mNext;
};
struct LayoutPaneInfo {
/* 0x00 */ const char* mName;
/* 0x04 */ LayoutPaneCtrl* mPaneCtrl;
/* 0x08 */ LayoutGroupCtrlLink* mGroupCtrlLink;
/* 0x0C */ MtxPtr mMtxRef;
/* 0x10 */ u32 mChildCount;
/* 0x14 */ nw4r::lyt::Pane* mPane;
};
class LayoutManager {
public:
LayoutManager(const char*, bool, u32, u32);
void movement();
void calcAnim();
void draw() const;
void addPaneCtrl(LayoutPaneCtrl*);
LayoutPaneCtrl* createAndAddRootPaneCtrl(u32);
LayoutPaneCtrl* createAndAddPaneCtrl(const char*, u32);
LayoutPaneCtrl* getPaneCtrl(const char*) const;
s32 getIndexOfPane(const char*) const;
bool isExistPaneCtrl(const char*) const;
void addGroupCtrl(LayoutGroupCtrl*);
bool isPointing(const nw4r::lyt::Pane*, const TVec2f&) const;
LayoutGroupCtrl* createAndAddGroupCtrl(const char*, u32);
s32 getIndexOfGroupCtrl(const char*) const;
void createPaneMtxRef(const char*);
MtxPtr getPaneMtxRef(const char*) const;
bool isExistPaneMtxRef(const char*) const;
bool isPointing(const char*, const TVec2f&) const;
nw4r::lyt::AnimTransform* getAnimTransform(const char*) const;
void bindPaneCtrlAnim(LayoutPaneCtrl*, nw4r::lyt::AnimTransform*);
void bindPaneCtrlAnimSub(u32&, nw4r::lyt::AnimTransform*);
void unbindPaneCtrlAnim(LayoutPaneCtrl*, nw4r::lyt::AnimTransform*);
void unbindPaneCtrlAnimSub(u32&, nw4r::lyt::AnimTransform*);
void calcAnimWithoutLocationAdjust(const nw4r::lyt::DrawInfo&);
nw4r::lyt::Group* getGroup(const char*) const;
void initArc(const char*, const char*);
void initDrawInfo();
void initPaneInfo();
void initPaneInfoRecursive(u32&, nw4r::lyt::Pane*);
u32 countPanes(nw4r::lyt::Pane*);
void initGroupCtrlList();
void initTextBoxRecursive(nw4r::lyt::Pane*, nw4r::lyt::Pane*, const char*, u32);
void animateRecursive(u32&, nw4r::lyt::Pane*);
nw4r::lyt::Pane* getPane(const char* pName) const {
if (pName == nullptr) {
return mLayout->mpRootPane;
} else {
#ifdef TARGET_PC
nw4r::lyt::Pane* pPane = mLayout->mpRootPane->FindPaneByName(pName, true);
return pPane != nullptr ? pPane : missingPane(pName);
#else
return mLayout->mpRootPane->FindPaneByName(pName, true);
#endif
}
}
#ifdef TARGET_PC
// A pane the layout lacks (the decompilation's names come from the
// Korean release, and a misspelt name crashed the galaxy name plates):
// logged once, and an empty stand-in pane is returned, so the callers'
// walks over it do nothing instead of dereferencing null.
static nw4r::lyt::Pane* missingPane(const char* pName);
#endif
nw4r::lyt::Pane* findPaneByName(const char*) const;
void replaceIndDummyTexture();
void removeUnnecessaryPanes(nw4r::lyt::Pane*);
/* 0x00 */ LayoutHolder* mLayoutHolder;
/* 0x04 */ nw4r::lyt::Layout* mLayout;
/* 0x08 */ nw4r::lyt::AnimTransform** mAnimTransList;
/* 0x0C */ nw4r::lyt::DrawInfo mDrawInfo;
/* 0x60 */ bool mIsScreenHidden;
/* 0x61 */ bool _61;
/* 0x64 */ nw4r::lyt::TexMap* mIndDummyTexMap;
/* 0x68 */ u32 mPaneCount;
/* 0x6C */ LayoutPaneInfo* mPaneInfoList;
/* 0x70 */ u32 mGroupCtrlCount;
/* 0x74 */ LayoutGroupCtrl** mGroupCtrlList;
/* 0x78 */ char* mLayoutName;
};