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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
109 lines
3.8 KiB
C++
109 lines
3.8 KiB
C++
#pragma once
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#include <JSystem/JGeometry/TVec.hpp>
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#include <nw4r/lyt/drawInfo.h>
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#include <nw4r/lyt/layout.h>
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#include <nw4r/lyt/pane.h>
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namespace nw4r {
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namespace lyt {
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class AnimTransform;
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class Group;
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class Layout;
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class Pane;
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class TexMap;
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}; // namespace lyt
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}; // namespace nw4r
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class LayoutGroupCtrl;
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class LayoutHolder;
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class LayoutPaneCtrl;
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struct LayoutGroupCtrlLink {
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/* 0x00 */ LayoutGroupCtrl* mGroupCtrl;
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/* 0x04 */ LayoutGroupCtrlLink* mNext;
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};
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struct LayoutPaneInfo {
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/* 0x00 */ const char* mName;
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/* 0x04 */ LayoutPaneCtrl* mPaneCtrl;
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/* 0x08 */ LayoutGroupCtrlLink* mGroupCtrlLink;
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/* 0x0C */ MtxPtr mMtxRef;
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/* 0x10 */ u32 mChildCount;
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/* 0x14 */ nw4r::lyt::Pane* mPane;
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};
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class LayoutManager {
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public:
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LayoutManager(const char*, bool, u32, u32);
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void movement();
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void calcAnim();
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void draw() const;
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void addPaneCtrl(LayoutPaneCtrl*);
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LayoutPaneCtrl* createAndAddRootPaneCtrl(u32);
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LayoutPaneCtrl* createAndAddPaneCtrl(const char*, u32);
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LayoutPaneCtrl* getPaneCtrl(const char*) const;
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s32 getIndexOfPane(const char*) const;
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bool isExistPaneCtrl(const char*) const;
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void addGroupCtrl(LayoutGroupCtrl*);
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bool isPointing(const nw4r::lyt::Pane*, const TVec2f&) const;
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LayoutGroupCtrl* createAndAddGroupCtrl(const char*, u32);
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s32 getIndexOfGroupCtrl(const char*) const;
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void createPaneMtxRef(const char*);
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MtxPtr getPaneMtxRef(const char*) const;
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bool isExistPaneMtxRef(const char*) const;
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bool isPointing(const char*, const TVec2f&) const;
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nw4r::lyt::AnimTransform* getAnimTransform(const char*) const;
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void bindPaneCtrlAnim(LayoutPaneCtrl*, nw4r::lyt::AnimTransform*);
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void bindPaneCtrlAnimSub(u32&, nw4r::lyt::AnimTransform*);
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void unbindPaneCtrlAnim(LayoutPaneCtrl*, nw4r::lyt::AnimTransform*);
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void unbindPaneCtrlAnimSub(u32&, nw4r::lyt::AnimTransform*);
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void calcAnimWithoutLocationAdjust(const nw4r::lyt::DrawInfo&);
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nw4r::lyt::Group* getGroup(const char*) const;
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void initArc(const char*, const char*);
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void initDrawInfo();
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void initPaneInfo();
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void initPaneInfoRecursive(u32&, nw4r::lyt::Pane*);
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u32 countPanes(nw4r::lyt::Pane*);
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void initGroupCtrlList();
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void initTextBoxRecursive(nw4r::lyt::Pane*, nw4r::lyt::Pane*, const char*, u32);
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void animateRecursive(u32&, nw4r::lyt::Pane*);
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nw4r::lyt::Pane* getPane(const char* pName) const {
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if (pName == nullptr) {
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return mLayout->mpRootPane;
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} else {
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#ifdef TARGET_PC
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nw4r::lyt::Pane* pPane = mLayout->mpRootPane->FindPaneByName(pName, true);
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return pPane != nullptr ? pPane : missingPane(pName);
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#else
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return mLayout->mpRootPane->FindPaneByName(pName, true);
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#endif
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}
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}
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#ifdef TARGET_PC
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// A pane the layout lacks (the decompilation's names come from the
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// Korean release, and a misspelt name crashed the galaxy name plates):
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// logged once, and an empty stand-in pane is returned, so the callers'
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// walks over it do nothing instead of dereferencing null.
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static nw4r::lyt::Pane* missingPane(const char* pName);
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#endif
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nw4r::lyt::Pane* findPaneByName(const char*) const;
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void replaceIndDummyTexture();
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void removeUnnecessaryPanes(nw4r::lyt::Pane*);
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/* 0x00 */ LayoutHolder* mLayoutHolder;
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/* 0x04 */ nw4r::lyt::Layout* mLayout;
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/* 0x08 */ nw4r::lyt::AnimTransform** mAnimTransList;
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/* 0x0C */ nw4r::lyt::DrawInfo mDrawInfo;
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/* 0x60 */ bool mIsScreenHidden;
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/* 0x61 */ bool _61;
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/* 0x64 */ nw4r::lyt::TexMap* mIndDummyTexMap;
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/* 0x68 */ u32 mPaneCount;
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/* 0x6C */ LayoutPaneInfo* mPaneInfoList;
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/* 0x70 */ u32 mGroupCtrlCount;
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/* 0x74 */ LayoutGroupCtrl** mGroupCtrlList;
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/* 0x78 */ char* mLayoutName;
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};
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