Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

110 lines
2.7 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/System/DrawSyncManager.hpp"
#include "Game/Util/Array.hpp"
class BrightCamInfo;
class BrightObjBase;
class TriggerChecker;
class LensFlareModel : public LiveActor {
public:
/// @brief Creates a new `LensFlareModel`.
/// @param pName The pointer to the null-terminated name of the object.
/// @param pArcName The pointer to the null-terminated base name of the resource archive.
LensFlareModel(const char* pName, const char* pArcName);
virtual void appear();
virtual void control();
virtual void appearAnim() {
}
virtual void controlAnim() {
}
void update(bool, bool);
void exeKill();
void exeHide();
void exeShow();
void exeFadeIn();
void exeFadeOut();
void notifyInArea();
/* 0x8C */ f32 _8C;
/* 0x90 */ f32 _90;
/* 0x94 */ f32 _94;
/* 0x98 */ TriggerChecker* _98;
/* 0x9C */ TriggerChecker* _9C;
};
class LensFlareRing : public LensFlareModel {
public:
/// @brief Creates a new `LensFlareRing`.
LensFlareRing();
virtual void appearAnim();
virtual void controlAnim();
/* 0xA0 */ f32 _A0;
};
class LensFlareGlow : public LensFlareModel {
public:
/// @brief Creates a new `LensFlareGlow`.
LensFlareGlow();
virtual void appearAnim();
virtual void controlAnim();
};
class LensFlareLine : public LensFlareModel {
public:
/// @brief Creates a new `LensFlareLine`.
LensFlareLine();
virtual void appearAnim();
virtual void controlAnim();
};
class LensFlareDirector : public NameObj, public DrawSyncCallback {
public:
/// @brief Creates a new `LensFlareDirector`.
LensFlareDirector();
virtual ~LensFlareDirector();
/// @brief Intializes the `LensFlareDirector` while being placed into a scene.
/// @param rIter The reference to an iterator over a `JMapInfo`.
virtual void init(const JMapInfoIter& rIter);
virtual void movement();
virtual void drawSyncCallback(u16);
void pauseOff();
void setDrawSyncToken();
s32 checkArea();
bool checkBrightObj(bool);
void controlFlare(s32, bool);
/* 0x10 */ LensFlareRing* mRing;
/* 0x14 */ LensFlareGlow* mGlow;
/* 0x18 */ LensFlareLine* mLine;
/* 0x1C */ BrightObjBase* mBrightObjArray[16];
/* 0x5C */ u32 mBrightObjCount;
/* 0x60 */ TVec2f _60;
/* 0x68 */ f32 _68;
/* 0x6C */ TVec2f _6C;
/* 0x74 */ TVec2f _74;
/* 0x7C */ u16 _7C;
/* 0x7E */ u16 mDrawSyncTokenIndex;
/* 0x80 */ BrightCamInfo* mBrightCamInfo;
};
namespace MR {
void addBrightObj(BrightObjBase* pBrightObj);
void setLensFlareDrawSyncToken();
u32 getLensFlareDrawSyncTokenIndex();
}; // namespace MR