Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

108 lines
3.2 KiB
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
#include "Game/Util/Array.hpp"
class DemoPadRumbler;
class MovieSubtitles;
/// @brief The general parameters for a movie.
struct MoviePlayingInfo {
/// @brief A pointer to the null-terminated absolute path of the associated movie file.
/* 0x00 */ const char* mMovieName;
/// @brief A pointer to the null-terminated absolute path of the associated movie file for Luigi.
/* 0x04 */ const char* mMovieNameLuigi;
/// @brief A pointer to the null-terminated name of the galaxy to enter after playback.
/* 0x08 */ const char* mStageName;
/// @brief A pointer to the null-terminated name of the background music to start after playback.
/* 0x0C */ const char* mStageBgmName;
/// @brief The number of frames to wait on a blank screen before playback.
/* 0x10 */ s32 mPlayWaitTime;
/// @brief The number of frames to wait on a blank screen after playback.
/* 0x14 */ s32 mEndWaitTime;
/// @brief The type of screen transition for the start of playback.
/* 0x18 */ s32 mOpenWipeType;
/// @brief The number of frames for the screen to transition at the start of playback.
/* 0x1C */ s32 mOpenWipeTime;
/// @brief The type of screen transition for the end of playback.
/* 0x20 */ s32 mCloseWipeType;
/// @brief The number of frames for the screen to transition at the end of playback.
/* 0x24 */ s32 mCloseWipeTime;
/// @brief The type of screen transition for after playback.
/* 0x28 */ s32 mEndWaitWipeType;
/// @brief The loudness of the audio within the unit interval.
/* 0x2C */ f32 mVolume;
};
class MoviePlayingSequence : public LayoutActor {
public:
enum MovieType {
MovieType_PrologueA,
MovieType_PrologueB,
MovieType_FinalBattle,
MovieType_EpilogueA,
MovieType_EpilogueB,
MovieType_EndingA,
MovieType_EndingB,
};
MoviePlayingSequence(const char*, s32);
virtual void appear();
virtual void kill();
static const char* getMovieName(MovieType);
void exeWait();
void exePlayWait();
void exePlayStart();
void exePlay();
bool tryStartSubtitles();
bool tryEnd();
bool trySkip();
void exeCloseWipeOnPlaying();
void exeEndWait();
private:
/* 0x20 */ const MoviePlayingInfo* mInfo;
/* 0x24 */ MR::Vector< MR::AssignableArray< MovieSubtitles* > > mSubtitles;
/* 0x30 */ DemoPadRumbler* mPadRumbler;
};
class MoviePlayingSequenceHolder : public NameObj {
public:
/// @brief Creates a new `MoviePlayingSequenceHolder`.
/// @param pName A pointer to the null-terminated name of the object.
MoviePlayingSequenceHolder(const char* pName);
MoviePlayingSequence* getSequence(int) const;
s32 getSequenceNum() const;
private:
/* 0x0C */ MR::AssignableArray< MoviePlayingSequence* > mSequence;
};
namespace MR {
void createMoviePlayingSequence();
void startMovie(int);
bool isEndMovie(int);
void startMovieEpilogueA();
void startMovieEndingA();
void startMovieEndingB();
bool isEndMovieEpilogueA();
bool isEndMovieEndingA();
bool isEndMovieEndingB();
bool isMoviePlayingOnSequence();
}; // namespace MR