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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
34 lines
829 B
C++
34 lines
829 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class CountUpPaneRumbler;
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class CounterLayoutAppearer;
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class PlayerLeft : public LayoutActor {
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public:
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/// @brief Creates a new `PlayerLeft`.
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/// @param pName The pointer to the null-terminated name of the object.
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PlayerLeft(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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virtual void control();
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void forceAppear();
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void disappear();
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bool isWait() const;
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void updateCounter();
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bool isValidAppearSituation() const;
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void exeHide();
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void exeAppear();
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void exeWait();
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void exeDisappear();
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private:
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/* 0x20 */ s32 mPlayerLeft;
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/* 0x24 */ CounterLayoutAppearer* mLayoutAppearer;
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/* 0x28 */ CountUpPaneRumbler* mPaneRumbler;
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/* 0x2C */ bool mIsForceAppear;
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};
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