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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
665 B
C++
28 lines
665 B
C++
#pragma once
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#include "Game/Screen/ImageEffectBase.hpp"
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class JUTTexture;
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class ScreenBlurEffect : public ImageEffectBase {
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public:
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/// @brief Creates a new `ScreenBlurEffect`.
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/// @param pName A pointer to the null-terminated name of the object.
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ScreenBlurEffect(const char* pName);
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/// @brief Draws the `ScreenBlurEffect` to the screen.
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virtual void draw() const;
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virtual void calcAnimSub();
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virtual void notifyTurnOn();
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void drawBlur() const;
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void captureBlur() const;
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/* 0x14 */ JUTTexture* _14;
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/* 0x18 */ JUTTexture* _18;
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/* 0x1C */ f32 mScale;
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/* 0x20 */ bool _20;
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/* 0x24 */ f32 mIntensity;
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};
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