Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

110 lines
2.5 KiB
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
namespace nw4r {
namespace lyt {
class TexMap;
}; // namespace lyt
}; // namespace nw4r
class InformationMessage;
class StaffRollLine : public LayoutActor {
public:
/// @brief Creates a new `StaffRollLine`.
/// @param pName A pointer to the null-terminated name of the object.
StaffRollLine(const char* pName);
virtual ~StaffRollLine() {
}
virtual void init(const JMapInfoIter& rIter);
virtual void appear();
void exeScroll();
void setPositionX(f32 x) {
mPosition.x = x;
}
private:
/* 0x20 */ TVec2f mPosition;
};
class StaffRollPicture : public LayoutActor {
public:
/// @brief Creates a new `StaffRollPicture`.
/// @param pName A pointer to the null-terminated name of the object.
StaffRollPicture(const char* pName);
virtual ~StaffRollPicture() {
}
virtual void init(const JMapInfoIter& rIter);
void initReplaceTexture();
void startPictureAction(s32, const char*, const char*);
void disappearAllPane();
void exeWork();
private:
/* 0x20 */ nw4r::lyt::TexMap** mReplaceTexture;
};
class StaffRoll : public LayoutActor {
public:
/// @brief Creates a new `StaffRoll`.
/// @param pName A pointer to the null-terminated name of the object.
StaffRoll(const char* pName);
virtual ~StaffRoll() {
}
virtual void init(const JMapInfoIter& rIter);
virtual void appear();
virtual void movement();
virtual void draw() const;
virtual void calcAnim();
virtual void kill();
void startInfo();
bool isPauseOrEnd() const;
bool isNextLineEmpty() const;
void setNrvNextInfo();
bool tryGenerateLine();
void makeLine();
StaffRollLine* getDeadLineLayout() const;
void exePrepareDemo();
void exePrepareBgm();
void exeTitleLogoAppear();
void exeTitleLogoScroll();
void exeLineScroll();
void exeEndLogoScroll();
void exeAllRights();
void exePrepareInfo();
void exeInfoAppear();
void exeInfoDisappear();
void exePause();
void exeRestart();
void exePrepareSave();
void exeSave();
void exeEnd();
private:
/* 0x20 */ InformationMessage* mInfo;
/* 0x24 */ StaffRollLine** mLine;
/* 0x28 */ StaffRollPicture* mPicture;
/* 0x2C */ const wchar_t* mMsg;
/* 0x30 */ u32 mMsgLineNum;
/* 0x34 */ u32 mMsgLine;
/* 0x38 */ TVec2f mTitleLogoPos;
/* 0x40 */ TVec2f mEndLogoPos;
/* 0x48 */ s32 _48;
/* 0x4C */ s32 _4C;
};
namespace MR {
StaffRoll* getStaffRoll();
}; // namespace MR