Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

95 lines
2.4 KiB
C++

#pragma once
#include "Game/Screen/StarPointerGuidance.hpp"
#include "Game/System/DrawSyncManager.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class StarPointerController;
class StarPointerLayout;
class DpdInfo;
class StarPointerPeekZ : public DrawSyncCallback {
public:
StarPointerPeekZ();
virtual void drawSyncCallback(u16);
void setDrawSyncToken();
/* 0x04 */ u16 mToken;
/* 0x08 */ DpdInfo** mInfos;
/* 0x0C */ f32 mProjectionParameters[7];
/* 0x28 */ f32 mViewportParameters[6];
};
class StarPointerTransformHolder {
public:
StarPointerTransformHolder() NO_INLINE;
void movement();
inline f32 getFovy() const {
return mFovy;
}
/* 0x00 */ TPos3f mViewMtx;
/* 0x30 */ TProj3f mProjMtx;
/* 0x70 */ f32 mFovy;
/* 0x74 */ f32 mFocalLength;
};
class StarPointerDirector {
public:
StarPointerDirector();
void update();
void draw();
void startHandPointer();
void startHandPointerReactionWithCrossCursor();
void startFingerPointer();
void startStarPointer();
void startStarPointerNozzle();
void setGameSceneCameraMtx();
StarPointerController* getStarPointerController(s32 channel) const;
StarPointerLayout* getStarPointerLayout(s32 channel) const;
void createLayout();
void init() {
mIsUpdateTransHolder = true;
}
void invalidate() {
mIsUpdateTransHolder = false;
}
bool isEnableStarPointerShootStarPiece() const {
return mIsAllowP1StarPieceShot || mIsAllowP2StarPieceShot;
}
/* 0x00 */ bool mIsUpdateTransHolder;
/* 0x01 */ bool mIsAllowP1StarPieceShot;
/* 0x02 */ bool mIsAllowP2StarPieceShot;
/* 0x03 */ bool mIsOSPointerMode;
/* 0x04 */ StarPointerController* mControllers;
/* 0x08 */ StarPointerLayout* mStarPointerLayouts;
/* 0x0C */ StarPointerTransformHolder* mTransHolder;
/* 0x10 */ StarPointerPeekZ* mPeekZ;
/* 0x14 */ StarPointerGuidance* mGuidance;
/* 0x18 */ s32 _18;
/* 0x1C */ TVec3f mNozzleAimPos;
};
namespace StarPointerFunction {
bool isOnScreenEdge(const TVec2f&, f32, f32);
bool isOnScreenEdge(s32);
bool forceInsideScreenEdge(TVec2f*);
StarPointerDirector* getStarPointerDirector() NO_INLINE;
s32 getNumStarPointer();
s32 getPastPointNum(s32);
const TVec2f& getPastPosition(s32, s32);
s32 getNextPastPointNum(s32);
bool canShoot(s32);
}; // namespace StarPointerFunction