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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

39 lines
1.0 KiB
C++

#pragma once
#include "Game/System/NerveExecutor.hpp"
class ButtonPaneController;
class LayoutActor;
class YesNoController : public NerveExecutor {
public:
/// @brief Creates a new `YesNoController`.
/// @param pHost The pointer to the owning actor instance.
YesNoController(LayoutActor* pHost);
void appear();
void kill();
void update();
bool isSelected() const;
bool isSelectedYes() const;
bool isDisappearStart() const;
void setSE(const char*, const char*, const char*);
bool trySelect();
void emitEffectIfExist(const char*);
void deleteEffectIfExist(const char*);
void forceDeleteEffectAllIfExist();
void exeSelecting();
void exeDecided();
void exeDisappear();
void exeSelected();
void exeNotSelected();
/* 0x08 */ LayoutActor* mHost;
/* 0x0C */ bool _C;
/* 0x10 */ ButtonPaneController* mButtonYesPaneCtrl;
/* 0x14 */ ButtonPaneController* mButtonNoPaneCtrl;
/* 0x18 */ const char* mCursorSE;
/* 0x1C */ const char* mYesSE;
/* 0x20 */ const char* mNoSE;
};