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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#pragma once
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#include "Game/System/NerveExecutor.hpp"
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class ButtonPaneController;
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class LayoutActor;
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class YesNoController : public NerveExecutor {
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public:
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/// @brief Creates a new `YesNoController`.
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/// @param pHost The pointer to the owning actor instance.
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YesNoController(LayoutActor* pHost);
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void appear();
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void kill();
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void update();
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bool isSelected() const;
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bool isSelectedYes() const;
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bool isDisappearStart() const;
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void setSE(const char*, const char*, const char*);
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bool trySelect();
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void emitEffectIfExist(const char*);
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void deleteEffectIfExist(const char*);
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void forceDeleteEffectAllIfExist();
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void exeSelecting();
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void exeDecided();
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void exeDisappear();
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void exeSelected();
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void exeNotSelected();
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/* 0x08 */ LayoutActor* mHost;
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/* 0x0C */ bool _C;
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/* 0x10 */ ButtonPaneController* mButtonYesPaneCtrl;
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/* 0x14 */ ButtonPaneController* mButtonNoPaneCtrl;
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/* 0x18 */ const char* mCursorSE;
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/* 0x1C */ const char* mYesSE;
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/* 0x20 */ const char* mNoSE;
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};
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