Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

49 lines
1.4 KiB
C++

#pragma once
#include <revolution/types.h>
class AudSystem;
class JKRExpHeap;
class JKRHeap;
class JKRMemArchive;
class JKRSolidHeap;
class AudSystemWrapper {
public:
AudSystemWrapper(JKRSolidHeap*, JKRHeap*);
void requestResourceForInitialize();
void createAudioSystem();
void createSoundNameConverter();
void updateRhythm();
void movement();
void stopAllSound(u32);
bool isLoadDoneWaveDataAtSystemInit() const;
void loadStaticWaveData();
bool isLoadDoneStaticWaveData() const;
void loadStageWaveData(const char*, const char*, bool);
bool isLoadDoneStageWaveData() const;
void loadScenarioWaveData(const char*, const char*, s32);
bool isLoadDoneScenarioWaveData() const;
bool isPermitToReset() const;
void prepareReset();
void requestReset(bool);
bool isResetDone();
void resumeReset();
void receiveResourceForInitialize();
/* 0x00 */ AudSystem* mAudSystem;
/* 0x04 */ JKRSolidHeap* mSolidHeap;
/* 0x08 */ JKRHeap* mHeap;
/* 0x0C */ void* mSmrRes;
/* 0x10 */ JKRMemArchive* mJaiSeqRes;
/* 0x14 */ JKRMemArchive* mJaiChordRes;
/* 0x18 */ JKRMemArchive* mJaiMeRes;
/* 0x1C */ JKRMemArchive* mJaiRemixSeqRes;
/* 0x20 */ JKRExpHeap* mSpkHeap;
/* 0x24 */ JKRMemArchive* mSpkRes;
/* 0x28 */ bool _28;
/* 0x29 */ bool mIsResetDone;
/* 0x2A */ bool mDisableReset;
};