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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
35 lines
796 B
C++
35 lines
796 B
C++
#pragma once
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#include "Game/Util/MemoryUtil.hpp"
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#include <JSystem/JSupport/JSUMemoryOutputStream.hpp>
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class BinaryDataContentHeaderSerializer {
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public:
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BinaryDataContentHeaderSerializer(u8*, u32);
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void addAttribute(const char*, u32);
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void flush();
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u32 getHeaderSize() const;
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u32 getDataSize() const;
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void* getBuffer() const {
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return mStream.mBuffer;
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}
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/* 0x00 */ JSUMemoryOutputStream mStream;
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/* 0x14 */ u32 mAttributeNum;
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/* 0x18 */ u32 mDataSize;
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};
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class BinaryDataContentAccessor {
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public:
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BinaryDataContentAccessor(u8* pData);
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s32 getHeaderSize() const;
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s32 getDataSize() const;
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s32 getAttributeNum() const; // stripped
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void* getPointer(const char* pAttributeName, u8* pData) const;
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/* 0x00 */ u8* mData;
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};
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