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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

79 lines
2.0 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class J3DMaterial;
class J3DMatPacket;
class J3DModelData;
class J3DModel;
class J3DShapePacket;
// class LiveActor;
class ActorLightCtrl;
struct PacketInfo {
/* 0x00 */ J3DShapePacket* mShapePacket;
/* 0x04 */ ActorLightCtrl* mLightLoader;
/* 0x08 */ ActorLightCtrl* mLightCtrl;
};
class DrawBufferShapeDrawer {
public:
DrawBufferShapeDrawer(J3DMaterial*, J3DMatPacket*);
void init(s32);
void swap(DrawBufferShapeDrawer*);
void draw() const;
void add(const J3DShapePacket*, const ActorLightCtrl*);
void remove(const J3DShapePacket*);
void resetLightSort(const ActorLightCtrl*);
s32 findLightSortIndex(const ActorLightCtrl*, bool*) const;
J3DShapePacket* getShapePacket(int index) const {
return mPackets[index]->mShapePacket;
}
ActorLightCtrl* getLightLoader(int index) const {
return mPackets[index]->mLightLoader;
}
/* 0x00 */ J3DMaterial* mMaterial;
/* 0x04 */ J3DMatPacket* mMatPacket;
/* 0x08 */ s32 _8;
/* 0x0C */ s32 mMaxPackets;
/* 0x10 */ s32 mNumPackets;
/* 0x14 */ PacketInfo** mPackets;
};
class DrawBuffer {
public:
DrawBuffer(J3DModel* pModel);
void init(int);
void add(const LiveActor*);
void remove(const LiveActor*);
void resetLightSort(const ActorLightCtrl*);
void drawOpa() const;
void drawXlu() const;
void initTable();
void sortShapeDrawer(s32, s32);
DrawBufferShapeDrawer* getShapeDrawerByMatNo(int matNo) const {
return mShapeDrawers[mMaterialNos[matNo]];
}
DrawBufferShapeDrawer* getShapeDrawerByIndex(int index) const {
return mShapeDrawers[index];
}
/* 0x00 */ J3DModelData* mModelData;
/* 0x04 */ J3DModel* mModel;
/* 0x08 */ u32 _8;
/* 0x0C */ s32 mNumActors;
/* 0x10 */ u32 _10;
/* 0x14 */ s32 mNumMaterials;
/* 0x18 */ s32* mMaterialNos;
/* 0x1C */ s32 mNumShapeDrawers;
/* 0x20 */ s32 mNumOpaShapeDrawers;
/* 0x24 */ DrawBufferShapeDrawer** mShapeDrawers;
};