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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
10 lines
347 B
C++
10 lines
347 B
C++
#pragma once
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#include <revolution.h>
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// The error message archive the original main.dol holds in .rodata (the disc
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// error screens' texts, font and window). The port takes it from the
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// player's own main.dol (tools/cook/cook.py) and loads it at boot into this
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// writable buffer: platform/src/dvd/dol_data.cpp.
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extern "C" u8 cErrorArchive[];
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