Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

48 lines
1.6 KiB
C++

#pragma once
#include "Game/System/NerveExecutor.hpp"
/// @brief The state of a Prankster Comet.
class GalaxyCometState : NerveExecutor {
public:
/// @brief Creates a new `GalaxyCometState`.
GalaxyCometState();
/// @brief Updates the working nerve action.
void update();
/// @brief Determines if the Prankster Comet is in orbit.
/// @return `true` if the Prankster Comet is in orbit, `false` otherwise.
bool isLand() const;
/// @brief Determines if the Prankster Comet is hidden.
/// @return `true` if the Prankster Comet is hidden, `false` otherwise.
bool isHide() const;
/// @brief Transitions from the working nerve action into the next nerve action.
void forceToNext();
/// @brief Returns the index of the working nerve action.
/// @return The index of the working nerve action.
s32 getStateIndex() const;
/// @brief Returns the number of "past seconds."
/// @return The number of "past seconds."
s32 getPastSecond() const;
/// @brief Transitions from the working nerve action into the given nerve action.
/// @param state The index of the target nerve action.
/// @param pastSecond The number of "past seconds."
void setStateAndPastSecond(int state, u16 pastSecond);
/// @brief Updates the working nerve action when the Prankster Comet is hidden.
void exeHide();
/// @brief Updates the working nerve action when the Prankster Comet is in orbit.
void exeLand();
private:
/// @brief Determines if the working nerve action should be updated.
/* 0x08 */ bool mIsUpdateNerve;
};