Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

87 lines
3.4 KiB
C++

#pragma once
#include <revolution/os.h>
class GameDataHolder;
class GameDataSomeScenarioAccessor;
class JMapInfoIter;
namespace GameDataFunction {
bool isDataMario();
bool hasPowerStar(const char*, s32);
bool hasGrandStar(int);
void setGameFlagPowerStarSuccess(const char*, s32, bool);
GameDataSomeScenarioAccessor makeGalaxyScenarioAccessor(const char*, s32);
bool isOnGalaxyScenarioFlagAlreadyVisited(const char*, s32);
void onGalaxyScenarioFlagAlreadyVisited(const char*, s32);
bool isAppearGalaxy(const char*);
s32 calcCurrentPowerStarNum();
s32 getPowerStarNumOwned(const char*);
s32 getPowerStarNumMax();
s32 getPictureBookChapterCanRead();
u32 getPictureBookChapterAlreadyRead();
void setPictureBookChapterAlreadyRead(int);
void onGameEventFlag(const char*);
bool canOnGameEventFlag(const char*);
bool canOnAndIsOffGameEventFlag(const char*);
bool isOnGameEventFlag(const char*);
u32 getGameEventValue(const char*);
void setGameEventValue(const char*, u16);
bool isOnGameEventValueForBit(const char*, int);
void setGameEventValueForBit(const char*, int, bool);
s32 setupAlreadyDoneFlag(const char*, const JMapInfoIter&, u32*);
void updateAlreadyDoneFlag(int, u32);
void restoreGalaxyCometStatus(int, u16*, u16*);
void setRaceBestTime(const char*, u32);
s32 getRaceBestTime(const char*);
void addMissPoint(int);
void resetMissPoint();
bool isPointCollectForLetter();
void incPlayerMissNum();
s32 registerStorageSpinDriverPathDrawRange(const char*, int, int, int, f32*);
void updateStorageSpinDriverPathDrawRange(const char*, int, int, f32);
u32 getStarPieceNumGivingToTicoSeed(int);
u32 getStarPieceNumMaxGivingToTicoSeed(int);
void addStarPieceGivingToTicoSeed(int, int);
bool isPassedStoryEvent(const char*);
void followStoryEventByName(const char*);
s32 getPlayerLeft();
void addPlayerLeft(int);
bool isPlayerLeftSupply();
void offPlayerLeftSupply();
s32 getStockedStarPieceNum();
s32 getStarPieceNum();
void addStarPiece(int);
void setLast1upStarPieceNum(int);
s32 getLast1upStarPieceNum();
const wchar_t* getUserName();
u16 getUserFileIndex();
void resetAllGameData();
bool isOnJustGameEventFlag(const char*);
bool canOnJustGameEventFlag(const char*);
bool isOnJustAppearGalaxy(const char*);
bool isEqualJustPowerStarNum(int);
GameDataHolder* getCurrentGameDataHolder();
GameDataHolder* getSceneStartGameDataHolder();
s32 calcTicoGalaxyNum(const GameDataHolder*);
s32 calcGrandStarNum(const GameDataHolder*);
void resetGameDataGoToGalaxyFirst();
void resetGameDataGoToGalaxyRetry();
void onCompleteEndingCurrentPlayer();
bool isOnCompleteEndingMarioAndLuigi();
OSTime getSysConfigFileTimeAnnounced();
void updateSysConfigFileTimeAnnounced();
OSTime getSysConfigFileTimeSent();
void setSysConfigFileTimeSent(OSTime);
u32 getSysConfigFileSentBytes();
void setSysConfigFileSentBytes(u32);
bool isLuigiLeftSupply();
void offLuigiLeftSupply();
bool isOnGameEventFlagNormalComet(const char*);
bool isOnGameEventFlagCoin100Comet(const char*);
void updateGalaxyCometStatus(int, u16, u16);
void addStockedStarPiece(int);
bool isPowerStarLeftInCometOnly();
s32 calcGreenStarNum(const GameDataHolder*);
}; // namespace GameDataFunction