Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

80 lines
3.0 KiB
C++

#pragma once
#include <revolution/types.h>
class BinaryDataChunkHolder;
class GameDataAllGalaxyStorage;
class GameDataPlayerStatus;
class GameDataSomeScenarioAccessor;
class GameEventFlagChecker;
class GameEventValueChecker;
class JMapInfo;
class ScenarioProgressTestRun;
class SpinDriverPathStorage;
class StarPieceAlmsStorage;
class UserFile;
class GameDataHolder {
public:
GameDataHolder(const UserFile*);
bool isDataMario() const;
s32 getGalaxyNumCanOpen() const;
bool canOnGameEventFlag(const char*) const;
bool isOnGameEventFlag(const char*) const;
void tryOnGameEventFlag(const char*);
s32 getGameEventValue(const char*) const;
void setGameEventValue(const char*, u16);
bool isOnGameEventValueForBit(const char*, int) const;
void setGameEventValueForBit(const char*, int, bool);
s32 getPictureBookChapterCanRead() const;
s32 getPictureBookChapterAlreadyRead() const;
void setPictureBookChapterAlreadyRead(int);
void setRaceBestTime(const char*, u32);
u32 getRaceBestTime(const char*) const;
void addMissPoint(int);
void resetMissPoint();
bool isPointCollectForLetter() const;
void incPlayerMissNum();
s32 getPlayerMissNum() const;
bool hasPowerStar(const char*, s32) const;
bool hasGrandStar(int) const;
void setPowerStar(const char*, s32, bool);
s32 getPowerStarNumOwned(const char*) const;
s32 calcCurrentPowerStarNum() const;
GameDataSomeScenarioAccessor makeGalaxyScenarioAccessor(const char*, s32);
GameDataSomeScenarioAccessor makeGalaxyScenarioAccessor(const char*, s32) const;
bool isOnGalaxyScenarioFlagAlreadyVisited(const char*, s32) const;
void onGalaxyScenarioFlagAlreadyVisited(const char*, s32);
bool isAppearGalaxy(const char*) const;
s32 getPlayerLeft() const;
void addPlayerLeft(int);
bool isPlayerLeftSupply() const;
void offPlayerLeftSupply();
s32 getStockedStarPieceNum() const;
void addStockedStarPiece(int);
s32 setupSpinDriverPathStorage(const char*, int, int, int, f32*);
void updateSpinDriverPathStorage(const char*, int, int, f32);
s32 getStarPieceNumGivingToTicoSeed(int) const;
s32 getStarPieceNumMaxGivingToTicoSeed(int) const;
void addStarPieceGivingToTicoSeed(int, int);
bool isCompleteMarioAndLuigi() const;
bool isPassedStoryEvent(const char*) const;
void followStoryEventByName(const char*);
void resetAllData();
u32 makeFileBinary(u8*, u32);
bool loadFromFileBinary(const char*, const u8*, u32);
/* 0x00 */ GameEventFlagChecker* mEventFlagChecker;
/* 0x04 */ GameEventValueChecker* mEventValueChecker;
/* 0x08 */ GameDataPlayerStatus* mPlayerStatus;
/* 0x0C */ GameDataAllGalaxyStorage* mAllGalaxyStorage;
/* 0x10 */ SpinDriverPathStorage* mSpinDriverPathStorage;
/* 0x14 */ StarPieceAlmsStorage* mStarPieceAlmsStorage;
/* 0x18 */ JMapInfo* mMapInfo;
/* 0x1C */ ScenarioProgressTestRun* mScenarioProgressTestRun;
/* 0x20 */ BinaryDataChunkHolder* mChunkHolder;
/* 0x24 */ char mName[16];
/* 0x34 */ const UserFile* mUserFile;
};