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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
#pragma once
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#include <revolution/types.h>
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struct GameEventFlag {
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enum Type {
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Type_None = 0x00,
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Type_StarNum = 0x01,
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Type_GalaxyOpenStar = 0x02,
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Type_SpecialStar = 0x03,
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Type_EventFlag = 0x04,
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Type_StoryEvent = 0x05,
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Type_Galaxy = 0x06,
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Type_Comet = 0x07,
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Type_StarPiece = 0x08,
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Type_EventValueIsZero = 0x09,
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Type_CompleteMarioAndLuigi = 0x0A,
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Type_StoryEventSync = 0x0B,
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};
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/* 0x00 */ const char* mName;
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/* 0x04 */ u8 mType;
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/* 0x05 */ u8 mSaveFlag;
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union {
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/* 0x06 */ u8 mCondition1;
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/* 0x06 */ u8 mStarID;
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/* 0x06 */ u8 mStarNum;
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/* 0x06 */ u8 mStarPieceIndex;
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};
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union {
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/* 0x07 */ u8 mCondition2;
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/* 0x07 */ u8 mNeedStarPieceNum;
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};
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/* 0x08 */ u32 _8; // Unused
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union {
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/* 0x0C */ const char* mCondition3;
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/* 0x0C */ const char* mGalaxyName;
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/* 0x0C */ const char* mEventFlagName;
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/* 0x0C */ const char* mEventValueName;
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/* 0x0C */ const char* mStoryEventName;
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/* 0x0C */ const char* mRequirement1;
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};
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union {
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/* 0x10 */ const char* mCondition4;
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/* 0x10 */ const char* mRequirement;
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/* 0x10 */ const char* mRequirement2;
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};
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};
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class GameEventFlagAccessor {
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public:
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GameEventFlagAccessor(const GameEventFlag*);
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const char* getName() const;
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bool isTypeGalaxyOpenStar() const;
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bool isTypeSpecialStar() const;
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bool isTypeStarPiece() const;
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bool isTypeEventValueIsZero() const;
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const char* getGalaxyName() const;
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s32 getStarId() const;
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s32 getStarPieceIndex() const;
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const char* getGalaxyNameWithStarPiece() const;
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s32 getNeedStarPieceNum() const;
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const char* getEventValueName() const;
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const char* getRequirement() const;
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/* 0x00 */ const GameEventFlag* mFlag;
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};
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