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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
#pragma once
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#include "Game/System/NerveExecutor.hpp"
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class FindingLuigiEventScheduler;
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class GalaxyCometScheduler;
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class GalaxyMoveArgument;
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class LuigiLeftSupplier;
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class PlayerMissLeft;
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class StarPointerOnOffController;
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class StorySequenceExecutor;
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class GameSequenceProgress : public NerveExecutor {
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public:
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/// @brief Creates a new `GameSequenceProgress`.
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GameSequenceProgress();
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void initAfterResourceLoaded();
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void update();
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void draw();
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void startScene();
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void endScene();
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void requestChangeScene(const char*);
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void requestGalaxyMove(const GalaxyMoveArgument&);
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void requestCancelScenarioSelect();
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GalaxyCometScheduler* getGalaxyCometScheduler();
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void exeBooting();
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void exeLogo();
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void exeWaitGoToFirstScene();
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void exeNormal();
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void exeGalaxyMove();
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void exeResetProcessing();
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inline static bool isCometStar(GalaxyMoveArgument);
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static bool isScenePermittedIsUpdateWiiRemoteStatus() NO_INLINE;
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static bool isSceneLongAutoSleepWiiRemote();
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void updateGameDataBeforeChangeScene();
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void resetGameDataAfterChangeScene(const GalaxyMoveArgument&);
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void updateGameDataGalaxyVisitedFlag();
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void setMinFrameBeforeStartNextStage(const GalaxyMoveArgument&);
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bool isLuigiLeftSupply();
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void offLuigiLeftSupply();
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void countDownGameEventValueFromNewPowerStar();
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/* 0x08 */ StarPointerOnOffController* mStarPointerOnOffController;
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/* 0x0C */ StorySequenceExecutor* mStorySequenceExecutor;
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/* 0x10 */ FindingLuigiEventScheduler* mFindingLuigiEventScheduler;
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/* 0x14 */ GalaxyCometScheduler* mGalaxyCometScheduler;
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/* 0x18 */ LuigiLeftSupplier* mLuigiLeftSupplier;
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/* 0x1C */ PlayerMissLeft* mPlayerMissLeft;
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/* 0x20 */ s32 mMinFrame;
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/* 0x24 */ bool mIsPlayTicoSound;
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/* 0x25 */ bool mIsCancelScenarioSelect;
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/* 0x26 */ bool mIsForceWipe;
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};
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