Files
PodeCaradox--GalaxyFrame/decomp/include/Game/System/GameSystemStationedArchiveLoader.hpp
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

91 lines
2.4 KiB
C++

#pragma once
#include "Game/System/NerveExecutor.hpp"
#include "Game/System/StationedArchiveLoader.hpp"
#include "Game/System/StationedFileInfo.hpp"
class JKRExpHeap;
class JKRHeap;
class PlayerHeapHolder;
namespace MR {
class FunctorBase;
}; // namespace MR
class GameSystemStationedArchiveLoader : public NerveExecutor {
public:
GameSystemStationedArchiveLoader();
void update();
bool isDone() const;
bool isPreparedReset() const;
void prepareReset();
void requestChangeArchivePlayer(bool);
void exeLoadAudio1stWaveData();
void exeLoadStationedArchivePlayer();
void exeLoadStationedArchiveOthers();
void exeInitializeGameData();
void exeEnd();
void exeSuspended();
void exeChangeArchivePlayer();
bool trySuspend();
bool tryAsyncExecuteIfNotSuspend(const MR::FunctorBase&, const char*);
void startToLoadStationedArchivePlayer(bool);
void startToLoadStationedArchiveOthers();
void createAndAddPlayerArchives(bool);
void createAndAddOtherArchives();
/* 0x8 */ PlayerHeapHolder* mHeapHolder;
/* 0xc */ bool _C;
};
class ConditionIsEqualType : public StationedArchiveLoader::Condition {
public:
ConditionIsEqualType(bool isDataMario) {
MR::StationedFileInfo::LoadType var = MR::StationedFileInfo::LOAD_TYPE_MOUNT_RESOURCE_LUIGI;
if (isDataMario) {
var = MR::StationedFileInfo::LOAD_TYPE_MOUNT_RESOURCE_MARIO;
}
mLoadType = var;
}
virtual bool isExecute(const MR::StationedFileInfo*) const;
/* 0x4 */ MR::StationedFileInfo::LoadType mLoadType;
};
class ConditionIfIsNotPlayer : public StationedArchiveLoader::Condition {
public:
virtual bool isExecute(const MR::StationedFileInfo*) const;
};
class ConditionUsePlayerHeap : public StationedArchiveLoader::Condition {
public:
ConditionUsePlayerHeap();
virtual bool isExecute(const MR::StationedFileInfo*) const;
virtual JKRHeap* getProperHeap(const MR::StationedFileInfo*) const;
/* 0x4 */ JKRExpHeap* mNapaHeap;
/* 0x8 */ JKRExpHeap* mGDDRHeap;
/* 0xC */ bool mIsDataMario;
};
class PlayerHeapHolder {
public:
PlayerHeapHolder();
void adjust();
void dispose();
void setIsDataMario(bool isDataMario) NO_INLINE;
static JKRExpHeap* createHeap(u32, JKRHeap*);
/* 0x0 */ ConditionUsePlayerHeap* mCondition;
/* 0x4 */ JKRExpHeap* mNapaHeap;
/* 0x8 */ JKRExpHeap* mGDDRHeap;
/* 0xC */ bool mIsDataMario;
};